25 results on '"KHAZAAL, YASSER"'
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2. Editorial: Community series - Purple Haze: issues on cannabis legalization, volume II
3. Consciousness alterations in a cohort of young Swiss men: Associations with substance use and personality traits
4. Case study: Developing a strategy combining human and empirical interventions to support the resilience of healthcare workers exposed to a pandemic in an academic hospital
5. Editorial: Purple Haze: Issues on Cannabis Legalization
6. Online Gambling's Associations With Gambling Disorder and Related Problems in a Representative Sample of Young Swiss Men
7. Internet Use and Problematic Use in Seniors: A Comparative Study in Switzerland and Poland
8. Multidimensional Assessment of COVID-19-Related Fears (MAC-RF): A Theory-Based Instrument for the Assessment of Clinically Relevant Fears During Pandemics
9. Editorial: Community-Based Outreach Treatment for Addictions and Concomitant Disorders: Time for a Change of Paradigm
10. Editorial: Problematic Gaming, Personality, and Psychiatric Disorders
11. Mobile Intervention for Individuals With Psychosis, Dual Disorders, and Their Common Comorbidities: A Literature Review
12. Editorial: Computers and Games for Mental Health and Well-Being
13. Editorial: New Models of Care for Patients with Severe Mental Illness—Bridging In- and Outpatients
14. Six Tips on How to Bring Epic Wins to Health Care
15. Relationships between Behavioural Addictions and Psychiatric Disorders: What Is Known and What Is Yet to Be Learned?
16. Effect of Case Management Interventions for Patients with Substance Use Disorders: A Systematic Review
17. Augmentation of Psychotherapy through Alternative Preconscious Priming: A Case Series Exploring Effects on Residual Symptoms
18. Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing
19. Ecological Momentary Assessment and Smartphone Application Intervention in Adolescents with Substance Use and Comorbid Severe Psychiatric Disorders: Study Protocol
20. Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift
21. mHealth App for Cannabis Users: Satisfaction and Perceived Usefulness
22. Quality of Smartphone Apps Related to Panic Disorder
23. Reducing Delusional Conviction through a Cognitive-Based Group Training Game: A Multicentre Randomized Controlled Trial
24. mHealth app for cannabis users: satisfaction and perceived usefulness.
25. Community-based global health program for maltreated children and adolescents in Brazil: the equilibrium program.
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