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Your search keyword '"GAMING disorder"' showing total 149 results

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149 results on '"GAMING disorder"'

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1. Who has the greatest influence on adolescent gaming disorder: parents, teachers, or peers? An interpersonal relationships network model of gaming disorder.

2. High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers.

3. The relationship between self-control and internet gaming disorder and problematic social networking site use: the mediation effects of internet use motives.

4. Integrating EEG biomarkers in the neurocognitive screening of executive functions in substance and behavioral addiction.

5. Resting-state brain networks alterations in adolescents with Internet Gaming Disorder associate with cognitive control impairments.

6. Low self-control, perceived social support and internet gaming addiction: findings from an ethnicity minority region in China.

7. The role of attentional control in moderating attentional bias towards game-related stimuli in individuals with a high tendency for internet gaming addiction.

8. Recent treatment and novel imaging studies evaluating treatment of internet gaming disorder: a narrative review.

9. Sex differences of neural connectivity in internet gaming disorder and its association with sleep quality: an exploratory fMRI study.

10. Case report: hikikomori syndrome in Italy and its link with autistic traits and internet gaming disorder.

11. High immersion/escapism motivation makes gaming disorder risk less dependent of playtime among highly engaged male gamers

12. Screened realities: a Grounded Theory exploration of gaming disorder dynamics among Iranian male adolescents.

13. Comparing the effectiveness of game literacy education and game coding education in improving problematic internet gaming.

14. Internet gaming disorder: the four needs of the addiction.

15. An app-based training for adolescents with problematic digital-media use and their parents (Res@t digital): protocol for a cluster-randomized clinical trial.

16. Relationship between gaming disorder across various dimensions among PUBG players: a machine learning-based cross-sectional study.

17. Screened realities: a Grounded Theory exploration of gaming disorder dynamics among Iranian male adolescents

18. ESport programs in high school: what’s at play?

19. Relationship between gaming disorder across various dimensions among PUBG players: a machine learning-based cross-sectional study

20. Severity identification for internet gaming disorder using heart rate variability reactivity for gaming cues: a deep learning approach.

21. Assessment of Hazardous Gaming in children and its dissimilarities and overlaps with Internet Gaming Disorder.

22. Relapse prevention therapy for internet gaming disorder in Swedish child and adolescent psychiatric clinics: a randomized controlled trial.

23. It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies.

24. Assessment of Hazardous Gaming in children and its dissimilarities and overlaps with Internet Gaming Disorder

25. It’s not just about how long you play. Indirect gaming involvement and genre preferences in predicting gaming disorder risk: evidence from preregistered studies

26. Mediating effects of attention problems on the link between parenting style and internet gaming disorder in adolescents.

27. Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties.

28. School teachers' awareness of internet addiction in elementary school students: a regional survey in Japan.

29. Pilot data findings from the Gothenburg treatment for gaming disorder: a cognitive behavioral treatment manual.

30. The relationship between anxiety and internet gaming disorder in children during COVID-19 lockdown: a network analysis.

31. Gender differences and left-behind experiences in the relationship between gaming disorder, rumination and sleep quality among a sample of Chinese university students during the late stage of the COVID-19 pandemic.

32. Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context.

33. Lack of educational impact of video game addiction in children and adolescents diagnosed with ADHD: A cross-sectional study.

34. Gaming behavior disorder and its association with social phobia during COVID-19 pandemic: A cross-sectional study among the young Arabs.

35. Reaching hidden youth in Singapore through the Hidden Youth Intervention Program: A biopsychosocial approach integrating mental health and social work interventions.

37. Pilot data findings from the Gothenburg treatment for gaming disorder: a cognitive behavioral treatment manual

38. Editorial: Exploring prevention strategies and treatment in addictive disorders.

39. A short-term manual for webcam-based telemedicine treatment of Internet use disorders.

40. The involvement of spontaneous brain activity in natural recovery from internet gaming disorder: A resting-state fMRI study.

41. Effective interventions for gaming disorder: A systematic review of randomized control trials.

42. Exploring the associated characteristics of Internet gaming disorder from the perspective of various game genres.

43. The impacts of academic stress on college students' problematic smartphone use and Internet gaming disorder under the background of neijuan: Hierarchical regressions with mediational analysis on escape and coping motives.

44. Proton magnetic resonance spectroscopy (MRS) in individuals with internet gaming.

45. Factors influencing the addiction characteristics of non-suicidal self-injurious behaviors in adolescents: A case-control study.

46. The directionality of anxiety and gaming disorder: An exploratory analysis of longitudinal data from an Australian youth population.

47. Increasing important roles of child and adolescent psychiatrists in the treatment of gaming disorder: Current status in Japan.

48. GamReg Sweden--Protocol for a systematic cohort data collection for improved clinical knowledge in specialized gambling disorder treatment.

49. GamReg Sweden—Protocol for a systematic cohort data collection for improved clinical knowledge in specialized gambling disorder treatment

50. A systematic review of the impact of COVID-19 on the game addiction of children and adolescents.

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