Search

Your search keyword '"Augmented reality"' showing total 26 results

Search Constraints

Start Over You searched for: Descriptor "Augmented reality" Remove constraint Descriptor: "Augmented reality" Publication Type Conference Materials Remove constraint Publication Type: Conference Materials Journal elearning & software for education Remove constraint Journal: elearning & software for education
26 results on '"Augmented reality"'

Search Results

1. TECHNOLOGY-ENHANCED LEARNING AND CLIL FOR PHYSICAL EDUCATION.

2. VIRTUAL AND AUGMENTED REALITY TECHNOLOGIES IN TRAINING ESP FOR TECHNICAL STUDENTS.

3. ARE TEACHERS READY FOR THE AUGMENTED REALITY?

4. AUGMENTED REALITY IN EDUCATION -- A MULTI-PERSPECTIVE SURVEY.

5. UNIVERSITY MUSEUMS AND DIGITAL DATA. CASE STUDY: UNIVERSITY OF BUCHAREST MUSEUM.

6. TOWARDS AUGMENTED REALITY TECHNOLOGY IN CAD/CAM SYSTEMS AND ENGINEERING EDUCATION.

7. A.R.E.A. - AUGMENTED REALITY EDUCATIONAL ALBUM FOR EXPERIENTIAL LEARNING.

8. COLLABORATIVE AUGMENTED REALITY - A SURVEY.

9. IMMERSIVE EDUCATION IN SMART EDUCATIONAL BUILDINGS.

10. SOCIO-COLLABORATIVE READING THROUGH AR-ANNOTATIONS OVER PHYSICAL BOOKS.

11. Mixing Modern Teaching Methods with Online Marketing Tools for Romanian Students.

12. Mixing Modern Teaching Methods with Online Marketing Tools for Romanian Students.

13. Adapting Your Teaching to Accommodate the Net Generation /Z-Generation of Learners.

14. Augmented Reality - a Future Perspective for Improving Learning Process in the Romanian Higher Education System.

15. Using Artificial Intelligence in Augmented Environments for Complex Training Scenarios in the Defense Industry.

16. Teachers' Perspective on Using of New Pedagogical Approaches for Students with Hearing Impairment.

17. DEVELOPING IoT ENABLED APPLICATIONS FOR AUGMENTED ENGINEERING EDUCATION.

18. TREATING ACROPHOBIA WITH THE HELP OF VIRTUAL REALITY.

19. EXPERIENCES IN ONLINE COLLABORATIVE LEARNING WITH AUGMENTED REALITY.

20. AUGMENTED REALITY IN ROMANIAN SCIENCE EDUCATION PROS AND CONS.

21. REMOTE EDUCATIONAL SYSTEM USING VIRTUAL AND AUGMENTED REALITY.

22. PERSPECTIVES ON IMPLEMENTING INTERACTIVE ELEARNING TOOLS USING AUGMENTED REALITY IN EDUCATION.

23. GAME-BASED LEARNING WITH AUGMENTED REALITY - FROM TECHNOLOGY'S AFFORDANCES TO GAME DESIGN AND EDUCATIONAL SCENARIOS.

24. LEARNING ABOUT HERITAGE THROUGH AUGMENTED REALITY GAMES.

25. EXPLORATION ON THE AFFECTIVE STATES AND LEARNING DURING AN AUGMENTED REALITY SESSION.

26. AN INNOVATIVE APPROACH TO TEACHING MECHANISM USING AUGMENTED REALITY TECHNOLOGIES.

Catalog

Books, media, physical & digital resources