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Your search keyword '"GAMIFICATION"' showing total 35 results

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35 results on '"GAMIFICATION"'

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1. Knowledge check-based concept mapping in digital games: impacts on students' learning performance and behaviors.

2. Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students' multimodal science learning.

3. Virtual reality and gamification in education: a systematic review.

4. Investigating the design, participation and experience of teaching and learning facilitated by user-generated microgames on an open educational platform.

5. How does gamification bring long-term sustainable effects on children's learning? Implications from a crossover quasi-experimental study.

6. Transforming teachers' self-narratives about game-based learning.

7. Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review.

8. Factors contributing to teachers' acceptance intention to gamified EFL tools: a scale development study.

9. Constructivist gamification environment model designing framework to improve ill-structured problem solving in learning sciences.

10. Understanding museum visitors' question-asking through a mobile app.

11. Associating spatial knowledge with concept maps to facilitate learning in digital gaming contexts.

12. The added value of game elements: better training performance but comparable learning gains.

13. Exploring the influence of competition and collaboration on learning performance in digital game-based learning.

14. Adaptive scaffolding and engagement in digital game-based learning.

15. A study on the effects of using gamification with the 6E model on high school students' computer programming self-efficacy, IoT knowledge, hands-on skills, and behavioral patterns.

16. Effects of game-based learning supports on students' math performance and perceived game flow.

17. A review of ICT-enabled learning for schoolgirls in Asia and its impacts on education equity.

18. Connecting learning and playing: the effects of in-game cognitive supports on the development and transfer of computational thinking skills.

19. Enhancing middle school students’ computational thinking competency through game-based learning.

20. Effects of gamified interactive e-books on students' flipped learning performance, motivation, and meta-cognition tendency in a mathematics course.

21. A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes.

22. The effect of narrative-based E-learning systems on novice users' cognitive load while learning software applications.

23. Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos.

24. Designing and integrating purposeful learning in gameplay: What will it take to ensure sustainable learning and effectiveness outcomes?

25. Intrinsic integration in learning games and virtual instruction.

26. Utilising mobile game based learning methods effectively to support education.

27. Let's cut to commercial: where research, evaluation, and design of learning games should go next.

28. Enhancing motivation in workplace training with casual games: a twelve month field study of retail employees.

29. The impact of gamification in educational settings on student learning outcomes: a meta-analysis.

30. The effects of competition in digital game-based learning (DGBL): a meta-analysis.

31. A systematic review of mobile game-based learning in STEM education.

32. From here to there! Elementary: a game-based approach to developing number sense and early algebraic understanding.

33. A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroom.

34. Learning games shifting to digital.

35. Using a digital game as an advance organizer.

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