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Your search keyword '"LEARNING strategies"' showing total 233 results

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233 results on '"LEARNING strategies"'

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1. Can ChatGPT Be a Debate Partner? Developing ChatGPT-Based Application 'DEBO' for Debate Education, Findings and Limitations

2. Instructing with Cognitive Apprenticeship Programming Learning System (CAPLS) for Novice Computer Science College Freshmen: An Exploration Study

3. Modeling Temporal Self-Regulatory Processes in STEM Learning of Engineering Design

4. ChatGPT as a Life Coach for Professional Identity Formation in Medical Education: A Self-Regulated Learning Perspective

5. Exploring Facilitation Strategies to Support Socially Shared Regulation in a Problem-Based Learning Game

6. Students' Strategy Preference Moderates Effects of Open or Focused Self-Explanation Prompts on Learning from Video Lectures

7. Lag Sequential Analysis for Identifying Blended Learners' Sequential Patterns of e-Book Note-Taking for Self-Regulated Learning

8. The Interplay between Cognitive Load and Self-Regulated Learning in a Technology-Rich Learning Environment

9. A Learning Analytics Framework Based on Human-Centered Artificial Intelligence for Identifying the Optimal Learning Strategy to Intervene in Learning Behavior

10. The Professionalism of Online Teaching in Arab Universities: Validation of Faculty Readiness

11. A Result Confirmation-Based Learning Behavior Analysis Framework for Exploring the Hidden Reasons behind Patterns and Strategies

12. Toward Precision Education: Educational Data Mining and Learning Analytics for Identifying Students' Learning Patterns with Ebook Systems

13. Fostering Evidence-Based Education with Learning Analytics: Capturing Teaching-Learning Cases from Log Data

14. Using the BookRoll E-Book System to Promote Self-Regulated Learning, Self-Efficacy and Academic Achievement for University Students

15. Effects of a Personalized Navigation Support Approach on Students' Context-Aware Ubiquitous Learning Performances

16. Effects of a Progressive Prompting-Based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns

17. Modelling and Simulating Electronics Knowledge: Conceptual Understanding and Learning through Active Agency

18. Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learners

19. The Impact of Motivation and Personality on Academic Performance in Online and Blended Learning Environments

20. Strengthening Social Networks in Online Discussion Forums to Facilitate Help Seeking for Solving Problems

21. Development of a SoLoMo Game-Based Application for Supporting Local Cultural Learning in Taiwan

22. Is Group Polling Better? An Investigation of the Effect of Individual and Group Polling Strategies on Students' Academic Performance, Anxiety, and Attention

23. An Eye Tracking Study of High- and Low-Performing Students in Solving Interactive and Analytical Problems

24. Exploring Learners' Sequential Behavioral Patterns, Flow Experience, and Learning Performance in an Anti-Phishing Educational Game

25. Improving Learning Analytics--Combining Observational and Self-Report Data on Student Learning

26. Student Engagement in Long-Term Collaborative EFL Storytelling Activities: An Analysis of Learners with English Proficiency Differences

27. The Effects of Cognitive Styles on the Use of Hints in Academic English: A Learning Analytics Approach

28. Visualization Analytics for Second Language Vocabulary Learning in Virtual Worlds

29. To Activate English Learning: Listen and Speak in Real Life Context with an AR Featured U-Learning System

30. A Mobile Game-Based English Vocabulary Practice System Based on Portfolio Analysis

31. Online Metacognitive Strategies, Hypermedia Annotations, and Motivation on Hypertext Comprehension

32. Fostering Creativity in Tablet-Based Interactive Classrooms

33. Comparing the Effectiveness of Self-Learning Java Workshops with Traditional Classrooms

34. Enacting Viewing Skills with Apps to Promote Collaborative Mathematics Learning

35. An e-Learning Theoretical Framework

36. Roles of Parents and Annotation Sharing in Children's Learning Behavior and Achievement Using E-Readers

37. Social Presence and Interaction in Learning Environments: The Effect on Student Success

38. Using Mixed-Modality Learning Strategies via e-Learning for Second Language Vocabulary Acquisition

39. Engineering Students Learning Preferences in UNITEN: Comparative Study and Patterns of Learning Styles

40. Perceived Effectiveness of Using the Life-Like Multimedia Materials Tool

41. Acceptability and Satisfaction of an ICT-Based Training for University Teachers

42. From Motivation to Engagement: The Role of Effort Regulation of Virtual High School Students in Mathematics Courses

43. Learning Style and Task Performance in Synchronous Computer-Mediated Communication: A Case Study of Iranian EFL Learners

44. Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan

45. Exploring Students' Knowledge Construction Strategies in Computer-Supported Collaborative Learning Discussions Using Sequential Analysis

46. Exploring the Relationship between Self-Regulated Vocabulary Learning and Web-Based Collaboration

47. The Effects of Student Question-Generation with Online Prompts on Learning

48. Strategies for Smooth and Effective Cross-Cultural Online Collaborative Learning

49. The Effect of Technology-Supported Co-Sharing on L2 Vocabulary Strategy Development

50. Blogging for Information Management, Learning, and Social Support during Internship

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