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39 results

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1. Developing a Cross-media System to Facilitate Question-Driven Digital Annotations on Paper Textbooks.

2. Computer Card Games in Computer Science Education: A 10-Year Review.

3. Netlearning and Learning through Networks.

4. Tracking Actual Usage: the Attention Metadata Approach.

5. Academic Use of Digital Resources: Disciplinary Differences and the Issue of Progression revisited.

6. Dealing with the Students' Attention Problem in Computer Supported Face-to-Face Lecturing.

7. Towards Ubiquitous Communication Support for Distance Education with Alert Management.

8. Social Software for Life-long Learning.

9. PERKAM: Personalized Knowledge Awareness Map for Computer Supported Ubiquitous Learning.

10. Enhancing the Quality of e-Learning in Virtual Learning Communities by Finding Quality Learning Content and Trustworthy Collaborators.

11. The Crisis of Educational Technology, and the Prospect of Reinventing Education.

12. The Effect of Incorporating Good Learners' Ratings in e-Learning Contentbased Recommender System.

13. Online Behavior in Virtual Space: An Empirical Study on Helping.

14. Enhancing Health and Social Care Placement Learning through Mobile Technology.

15. Diffusion of Web Supported Instruction in Higher Education - The Case of Tel-Aviv University.

16. Introducing Live ePortfolios to Support Self Organised Learning.

17. Transforming classroom teaching & learning through technology: Analysis of a case study.

18. Reliability and Validity of Authentic Assessment in a Web Based Course.

19. 'Hole-In-The-Wall' Computer Kiosks Foster Mathematics Achievement - A comparative study.

20. The Role of Blogs In Studying The Discourse And Social Practices of Mathematics Teachers.

21. Conceptual Model Learning Objects and Design Recommendations for Small Screens.

22. Social Learning Networks: Build Mobile Learning Networks Based on Collaborative Services.

23. Wikis for a Collaborative Problem-Solving (CPS) Module for Secondary School Science.

24. Podcasts: A Factor to Improve Iranian EFL Learner' Self-Regulation Ability and Use of Technology.

25. A Review of Research on Intercultural Learning through Computer-Based Digital Technologies.

26. Tabletops for Peace: Technology Enhanced Peacemaking in School Contexts.

27. Proposition and Organization of an Adaptive Learning Domain based on Fusion from the Web.

28. Designing Hypercontextualized Games: A Case Study with LieksaMyst.

29. Time-Quality Tradeoff of Waiting Strategies for Tutors to Retrieve Relevant Teaching Methods.

30. Efficacy of Simulation-Based Learning of Electronics Using Visualization and Manipulation.

31. An e-portfolio Design Supporting Ownership, Social Learning, and Ease of Use.

32. Using Teradata University Network (TUN), a Free Internet Resource for Teaching and Learning.

33. The Culture Based Model: Constructing a Model of Culture.

34. Analysis of Elementary School Web Sites.

35. The learning computer: low bandwidth tool that bridges digital divide.

36. Quality Literacy -- Competencies for Quality Development in Education and e-Learning.

37. The Quality Adaptation Model: Adaptation and Adoption of the Quality Standard ISO/IEC 19796-1 for Learning, Education, and Training.

38. Developing an Information Commitment Survey for assessing students' web information searching strategies and evaluative standards for web materials.

39. Educational Technology and Practice: Types and Timescales of Change.