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Your search keyword '"GAMIFICATION"' showing total 22 results

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22 results on '"GAMIFICATION"'

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1. Use of Gamification and Game-Based Learning in Educating Generation Alpha: A Systematic Literature Review

2. Exploring the effectiveness and moderators of game learning on creativity enhancement: A meta-analysis.

3. Use of gamification and game-based learning in educating Generation Alpha: A systematic literature review

4. Use of gamification and game-based learning in educating Generation Alpha: A systematic literature review.

5. Students’ Learning Styles and Preferences in a Gamification-enhanced Partially Flipped Classroom: A Q-Methodology Study

6. A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education.

7. Exploring the Research Trajectory of Digital Game-based Learning: A Citation Network Analysis.

8. Influences of Growth Mindset, Fixed Mindset, Grit, and Self-determination on Self-efficacy in Game-based Creativity Learning.

9. Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study

10. How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education

11. Effects of Gamified Comparison on Sixth Graders’ Algebra Word Problem Solving and Learning Attitude

12. An Analytical Approach for Detecting and Explaining the Learning Path Patterns of an Informal Learning Game.

13. How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.

14. Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments.

15. Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learners.

17. Gamification from Player Type Perspective: A Case Study.

18. Comparing Digital Badges-and-Points with Classroom Token Systems: Effects on Elementary School ESL Students' Classroom Behavior and English Learning.

19. Game On! Students' Perceptions of Gamified Learning.

20. Guest Editorial: Guidelines and Taxonomy for Educational Game and Gamification Design.

21. Exploring Engaging Gamification Mechanics in Massive Online Open Courses.

22. Gamification in Education: A Systematic Mapping Study.

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