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1. Add-On Digital Cartoon Video versus Paper Based Counselling for Medication Adherence in Hypertensive Patients Followed at a Referral Hospital in Yaoundé (Cameroon): A Randomized Control Trial (e-Adherence Study)

2. Effectiveness of Virtual Laboratory vs. Paper-Based Experiences to the Hands-On Chemistry Practical in Tanzanian Secondary Schools

3. Do Pro-Social Video Games Promote Moral Activity?: An Analysis of User Reviews of 'Papers, Please'

4. Exploring Contributors, Collaborations, and Research Topics in Educational Technology: A Joint Analysis of Mainstream Conferences

5. The Evolution of IoT Education within an IT Curriculum

6. Improvised Progressive Model Based on Automatic Calibration of Difficulty Level: A Practical Solution of Competitive-Based Examination

7. A Decade of Research into the Application of Big Data and Analytics in Higher Education: A Systematic Review of the Literature

8. From Crisis to Opportunity: Practices and Technologies for a More Effective Post-COVID Classroom

9. Emerging Digital Practices Supporting Student-Centered Learning Environments in Higher Education: A Review of Literature and Lessons Learned from the COVID-19 Pandemic

10. Efficacy of Micro Credential Learning Spaces in Developing Students' Twenty-First Century Skills: Towards Graduate Work Readiness

11. Impact of Computational Intelligence Short Videos on Audience Psychological Behavior

12. Pilot Study on the Digitalization of the National Qualification Exam for Korean Engineers

13. Towards More Sustainable Higher Education Institutions: Implementing the Sustainable Development Goals and Embedding Sustainability into the Information and Computer Technology Curricula

14. Philosophical Underpinnings of Digital Citizenship through a Postdigital Lens: Implications for Teacher Educators' Professional Digital Competence

15. Development and Evaluation of a Modular Experiential Learning Curriculum for Promoting AI Readiness

16. Enhancing the Online Student Experience through the Application of Universal Design for Learning (UDL) to Research Methods Learning and Teaching

17. Was Humpty Dumpty Right?: Towards a Functional Definition of E-Learning

18. Student Teachers' Perceptions of Flipped Classroom in EFL Teacher Education

19. Teachers' Negotiation of the Cross-Curricular Concept of Student Digital Competence

20. Research on the Predictive Model Based on the Depth of Problem-Solving Discussion in MOOC Forum

21. A Systematic Meta-Analysis of Blockchain Technology for Educational Sector and Its Advancements towards Education 4.0

22. A Literature Review on the Empirical Studies of the Integration of Mathematics and Computational Thinking

23. Emergency Remote Teaching of Foreign Languages at Saudi Universities: Teachers' Reported Challenges, Coping Strategies and Training Needs

24. On Predicting School Dropouts in Egypt: A Machine Learning Approach

25. BP-CM Model: A Teaching Model for Improving the Teaching Quality of IoT Hardware Technology Based on BOPPPS and Memory System

26. Determinants of Higher Education Teachers' Intention to Use Technology-Based Exams

27. Integrating Data Analytics in Teaching Audit with Machine Learning and Artificial Intelligence

28. Developing Mobile Language Learning Applications: A Systematic Literature Review

29. Mobile Computer-Supported Collaborative Learning for Mathematics: A Scoping Review

30. Ethical Principles for Artificial Intelligence in Education

31. Investigating the Effect of Computer-Mediated Feedback via an LMS Integration in a Large-Scale Japanese Speaking Class

32. Designing Learning Technology Collaboratively: Analysis of a Chatbot Co-Design

33. Educational Technology Adoption in Instructional Delivery in the New Global Reality

34. Assessing the Effectiveness of a Chatbot Workshop as Experiential Teaching and Learning Tool to Engage Undergraduate Students

35. Explore the Influence of Contextual Characteristics on the Learning Understanding on LMS

36. Student Experience and Digital Storytelling: Integrating the Authentic Interaction of Students Work, Life, Play and Learning into the Co-Design of University Teaching Practices

37. Effects of Digitization/Mobilization and Emotional Design of Textbooks on Emotion, Various Cognitive Load and Cognitive Performance

38. Applications of Educational Data Mining and Learning Analytics on Data from Cybersecurity Training

39. Detecting Latent Topics and Trends in Blended Learning Using LDA Topic Modeling

40. Electronic Learning Benefits and Challenges in Malawi's Higher Education: A Literature Review

41. Digital Twin Campus with a Novel Double-Layer Collaborative Filtering Recommendation Algorithm Framework

42. Size Matters: Contextual Factors in Local Policy Translations of National School Digitalisation Policy

43. Quantitative Analysis of Chinese Classroom Teaching Activity under the Background of Artificial Intelligence

44. A Sustainable University: Digital Transformation and Beyond

45. 'In the Shoes of Another': Immersive Technology for Social and Emotional Learning

46. ERSDO: E-Learning Recommender System Based on Dynamic Ontology

47. The Effectiveness of Web-Based Mathematics Instruction (WBMI) on K-16 Students' Mathematics Learning: A Meta-Analytic Research

48. Personalized and Adaptive Context-Aware Mobile Learning: Review, Challenges and Future Directions

49. A Systematic Review of Digital Storytelling in Language Learning in Adolescents and Adults

50. Capturing Knowledge Trajectories of Mobile Learning Research: A Main Path Analysis