1. Cops that surround a robber
- Author
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Andrea Burgess, Nancy E. Clarke, Rosalind A. Cameron, Peter Danziger, Stephen Finbow, Caleb W. Jones, and David A. Pike
- Subjects
FOS: Computer and information sciences ,Computer Science::Computer Science and Game Theory ,Mathematics::Combinatorics ,Discrete Mathematics (cs.DM) ,Applied Mathematics ,0211 other engineering and technologies ,021107 urban & regional planning ,0102 computer and information sciences ,02 engineering and technology ,16. Peace & justice ,01 natural sciences ,Graph ,Vertex (geometry) ,Computer Science::Robotics ,Combinatorics ,Combinatorial design ,Computer Science::Discrete Mathematics ,010201 computation theory & mathematics ,FOS: Mathematics ,Mathematics - Combinatorics ,Discrete Mathematics and Combinatorics ,Combinatorics (math.CO) ,Computer Science - Discrete Mathematics ,Mathematics - Abstract
We introduce the game of Surrounding Cops and Robbers on a graph, as a variant of the original game of Cops and Robbers. In contrast to the original game in which the cops win by occupying the same vertex as the robber, they now win by occupying each of the robber’s neighbouring vertices. We denote by σ ( G ) the surrounding cop number of G , namely the least number of cops required to surround a robber in the graph G . We present a number of results regarding this parameter, including general bounds as well as exact values for several classes of graphs. Particular classes of interest include product graphs, graphs arising from combinatorial designs, and generalised Petersen graphs.
- Published
- 2020