13 results on '"Kankaanranta Marja"'
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2. Let's Play Together with the Camera of Your Mobile Device
3. VIPROSA – Game-like Tool for Visual Process Simulation and Analysis
4. AnimalClass: Social Networks in Gaming
5. Multiplayer Interface for a Computer-Augmented Learning Game
6. Competence Complexity and Obvious Learning : Experience from Developing a Language Learning Game
7. Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games
8. Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis
9. Children's Involvement in the Design of Game-Based Learning Environments : Cases Talarius and Virtual Peatland
10. Design and Architecture of Sidh – a Cave Based Firefighter Training Game
11. The Attitudes of Finnish School Teachers Towards Commercial Educational Games
12. Human-Centred Design and Exercise Games : Users ' Experiences of a Fitness Adventure Prototype
13. Three Approaches Towards Teaching Game Production
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