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2. IEEE Computer Society Call for Papers.

4. Accidental Translationists: A Perspective From the Trenches.

5. Call for papers.

7. Best of RESPECT, Part 2.

8. A Differentiated Diversity: Demographic Patterns and Contextual Delineations in U.S. Computing.

9. VisDict: Improving Communication Via a Visual Dictionary in a Science Gateway.

10. Examples of Long-Term Science–Industry Partnerships for Translational Computer Science.

11. Diversity, Equity, and Inclusion for Computer and Information Science and Engineering Conferences: How Change Happens and Four Things You Can Do Now.

12. ResearchCompendia.org: Cyberinfrastructure for Reproducibility and Collaboration in Computational Science.

13. Simple Physics With Python: A Workbook on Introductory Physics With Open-Source Software.

14. Reproducible Research for Scientific Computing: Tools and Strategies for Changing the Culture.

15. WHY COMPUTER ARCHITECTURE MATTERS.

16. A STROLL THROUGH DOMAIN-DRIVEN DEVELOPMENT WITH NAKED OBJECTS.

17. Problem-Solving Methods for Understanding Process Executions.

18. Provenance for Computational Tasks: A Survey.

19. Visual Analytics Review: An Early and Continuing Success of Convergent Research With Impact.

20. Lighting Up Learning: Teachers' Pedagogical Approaches for Mak(e)ing Computing Culturally Responsive in Electronic-Textiles Classrooms.

21. Blogging Scholars.

22. Scalable Reactive Molecular Dynamics Simulations for Computational Synthesis.

23. Teaching Scenario-Based Programming: An Additional Paradigm for the High School Computer Science Curriculum, Part 2.

24. Teaching Scenario-Based Programming: An Additional Paradigm for the High School Computer Science Curriculum, Part 1.

25. The Roles of Code in Computational Science.

26. African-American Middle School Girls: Influences on Attitudes toward Computer Science.

27. Julian Scholars: Broadening Participation of Low-Income, First-Generation Computer Science Majors.

28. COMPUTATIONAL SCIENCE AND PATHOLOGICAL SCIENCE.

29. Accelerating Discovery and Innovation through Advanced Computing: Perspective of a High-Performance Computing Scientist in Costa Rica.

30. Simplified Pseudopotential Problems for the Classroom.

31. IEEE STC 2014.

32. Self-Perceptions about Software Engineering: A Survey of Scientists and Engineers.

33. Software Engineering for Computational Science and Engineering.

34. Programming from the bottom up [Books].

35. Animating the Human Muscle Structure.

36. DEVELOPING SCIENTIFIC APPLICATIONS USING ECLIPSE.

37. A TELESCOPE FOR HIGH-DIMENSIONAL DATA.

38. Rapidly Mixing Markov Chains with Applications in Computer Science and Physics.

39. A NEST OF PYTHONS.

40. TOUMAÏ: REVERSE-ENGINEERING A HUMAN ANCESTOR.

41. WHY JOHNNY CAN'T BUILD.

42. Workflow Automation for Cycling Systems

43. Scientific Software Communities.

44. Intelligent Information Processing.

45. GOODBYE TO ALL THAT.

47. Reproducible Research: Tools and Strategies for Scientific Computing.

48. OBSERVATOIRE LANDAU.

49. BACK TO THE FUTURE?

50. THOSE WHO WILL NOT LEARN FROM HISTORY….