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Your search keyword '"Computer users"' showing total 65 results

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65 results on '"Computer users"'

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1. Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory

2. Internet addiction in adolescents: Prevalence and risk factors.

3. From smartphones to iPad: Power users’ disposition toward mobile media devices.

4. Malaysian Facebookers: Motives and addictive behaviours unraveled.

5. The relationship between socializing on the Spanish online networking site Tuenti and teenagers’ subjective wellbeing: The roles of self-esteem and loneliness.

6. Can we let computers change practice? Educators’ interpretations of preschool tradition

7. Involuntary postural responses of users as input to Attentive Computing Systems: An investigation on head movements

8. Beyond basic study skills: The use of technology for success in college

9. Anthropomorphism of computers: Is it mindful or mindless?

10. Recommendation System based on user interaction data applied to intelligent electronic books

11. Knowledge hoarding and user acceptance of online discussion board systems in eLearning: A case study

12. Annotation-based access control for collaborative information spaces

13. Extracting multilayered Communities of Interest from semantic user profiles: Application to group modeling and hybrid recommendations

14. Physical activity levels among adult computer users

15. Age differences in constraints encountered by seniors in their use of computers and the internet

16. Trends in youth’s videogame playing, overall computer use, and communication technology use: The impact of self-esteem and the Big Five personality factors

17. Are we talking about the task or the computer? An examination of the associated domains of task-specific and computer self-efficacies

18. Anticipating information needs for senior portal contents

19. Customization, immersion satisfaction, and online gamer loyalty

20. The use of interactive media among today’s youth: Results of a survey

21. A longitudinal study of the relation between adolescent boys and girls’ computer use with friends and friendship quality: Support for the social compensation or the rich-get-richer hypothesis?

22. Computer use by older adults: A multi-disciplinary review

23. The more humanlike, the better? How speech type and users’ cognitive style affect social responses to computers

24. Neurophysiological correlates in interface design: An HCI perspective

25. Effects of color sample display and color sample grouping on screen layout usability for customized product color selection

26. A nexus of Cyber-Geography and Cyber-Psychology: Topos/“Notopia” and identity in hacking

27. Problematic Internet use and psychosocial well-being among MMO players

28. Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)

29. The determinants and expression of computer-related anger

30. How to keep members using the information in a computer-supported social network

31. Computer mediated teamwork and the efficiency framework: Exploring the influence of synchrony and cues on media satisfaction and outcome success

32. Updating the attitudes toward computer usage scale using American undergraduate students

33. Effect of communication media on developmental relationships: Self-reported and observed behaviors

34. Young children’s access and use of computers in family child care and child care centers

35. Culture, gender and information technology use: A comparison of Chinese and US children

36. Multivariate effects of gender, ownership, and the frequency of use on computer anxiety among high school students

37. Interface agents as social models for female students: The effects of agent visual presence and appearance on female students’ attitudes and beliefs

38. Shyness and the internet: Social problem or panacea?

39. Computer Vision Syndrome: A widely spreading but largely unknown epidemic among computer users

40. Comparing attitudes towards computer usage by undergraduates from 1986 to 2005

41. Efficacy of a planned behavior model: Beliefs that contribute to computer usage intentions of student teachers and experienced teachers

42. Effects of the metacognitive computer-tool met.a.ware on the web search of laypersons

43. Perceived usefulness, user involvement and behavioral intention: an empirical study of ERP implementation

44. Impact of spatial auditory feedback on the efficiency of iconic human–computer interfaces under conditions of visual impairment

45. The effects of need for cognition on Internet use

46. First impressions last a lifetime: effect of interface type on disorientation and cognitive load

47. Persuasive computing: Feeling peer pressure from multiple computer agents

48. Self-efficacy beliefs, computer training and psychological well-being among information and communication technology workers

49. Computer anxiety and anger: the impact of computer use, computer experience, and self-efficacy beliefs

50. Assessing the effects of self-efficacy and competence on individual satisfaction with computer use: an IT student perspective

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