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Your search keyword '"GOAL (Psychology)"' showing total 62 results

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62 results on '"GOAL (Psychology)"'

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1. Using machine learning for continuous updating of meta-analysis in educational context.

2. Not easy to get off track: Motivational trajectories of learners completing a non-formal online course.

3. Algorithmic management of crowdworkers: Implications for workers' identity, belonging, and meaningfulness of work.

4. Personality differences as predictors of action-goal relationships in work-email activity.

5. Linking technological functions of fitness mobile apps with continuance usage among Chinese users: Moderating role of exercise self-efficacy.

6. The impact of learner metacognition and goal orientation on problem-solving in a serious game environment.

7. A cybernetic method to regulate learning through learning strategies: A proactive and reactive mechanism applied in U–Learning settings.

8. "Achievement unlocked!" - The impact of digital achievements as a gamification element on motivation and performance.

9. Learning-related soft skills among online business students in higher education: Grade level and managerial role differences in self-regulation, motivation, and social skill.

10. Do instrumental goal pursuits mediate feelings of envy on Facebook and Happiness or subjective well-being?

11. Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes.

12. Lurking towards empowerment: Explaining propensity to engage with online health support groups and its association with positive outcomes.

13. Exploring the effects of ad-task relevance and ad salience on ad avoidance: The moderating role of internet use motivation.

14. Online networks of racial hate: A systematic review of 10 years of research on cyber-racism.

15. Human-autonomy Teaming: Need for a guiding team-based framework?

16. Behaviour change strategies for internet, pornography and gaming addiction: A taxonomy and content analysis of professional and consumer websites.

17. Mining theory-based patterns from Big data: Identifying self-regulated learning strategies in Massive Open Online Courses.

18. Investigating moderating roles of goals, reviewer similarity, and self-disclosure on the effect of argument quality of online consumer reviews on attitude formation.

19. Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty.

20. Avoiding pre-roll ads: Predictors of online video consumption.

21. Gamification of task performance with leaderboards: A goal setting experiment.

22. Problematic internet usage self-regulation dilemmas: Effects of presentation format on perceived value of behavior.

23. Reforming higher education with ePortfolio implementation, enhanced by learning analytics.

24. Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment.

25. The effects of second-screen viewing and the goal congruency of supplementary content on user perceptions.

26. How do online communities matter? Comparison between active and non-active participants in an online behavioral weight loss program.

27. From skill growth expectancy to online game commitment.

28. The effects of source representation and goal instructions on college students' information evaluation behavior change.

29. Motivation matters: Interactions between achievement goals and agent scaffolding for self-regulated learning within an intelligent tutoring system.

30. Service robots or human staff? The role of performance goal orientation in service robot adoption.

31. How do Submarine Force trainers use computer-based navigation trainer systems? Applying cluster analysis to examine situated objectives in the employment of adaptive CBT.

32. Connecting agents: Engagement and motivation in online collaboration.

33. Exploring students’ affect and achievement goals in the context of an intervention to improve web searching skills.

34. e-Sports: Playing just for fun or playing to satisfy life goals?

35. Investigating student motivation in the context of a learning analytics intervention during a summer bridge program.

36. Effects of task complexity on individual creativity through knowledge interaction: A comparison of temporary and permanent teams.

37. Elicitation of latent learning needs through learning goals recommendation.

38. Engaging voluntary contributions in online review platforms: The effects of a hierarchical badges system.

39. Beyond one-size-fits-all in MOOCs: Variation in learning design and persistence of learners in different cultural and socioeconomic contexts.

40. Students’ tool-use within a web enhanced course: Explanatory mechanisms of students’ tool-use pattern.

41. Self-interruptions in discretionary multitasking.

42. Experience beyond knowledge: Pragmatic e-learning systems design with learning experience

43. Goal setting outcomes: Examining the role of goal interaction in influencing the experience and learning outcomes of video game play for earthquake preparedness

44. Monitoring students’ goal setting and metacognitive knowledge in technology-enhanced learning with metacognitive prompts

45. How demanding is social media: Understanding social media diets as a function of perceived costs and benefits – A rational actor perspective

46. A framework for Chinese Power Games – Political tactics in information systems development processes

47. The influence of competition, cooperation, and player relationship in a motor performance centered computer game

48. Explicating multitasking with computers: Gratifications and situations

49. Self-disclosure and student satisfaction with Facebook

50. Beyond basic study skills: The use of technology for success in college

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