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112 results on '"INTELLECT"'

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1. Analysis of translation teaching skills in colleges and universities based on deep learning.

2. University Students' Opinions on Using Intelligent Agents to Cope with Stress and Anxiety in Social Situations.

3. Towards more legitimate algorithms: A model of algorithmic ethical perception, legitimacy, and continuous usage intentions of e-commerce platforms.

4. Parenting the TikTok algorithm: An algorithm awareness as process approach to online risks and opportunities.

5. Is knowledge power? Testing whether knowledge affects chilling effects and privacy-protective behaviors using browser histories.

6. A collaborative working model for enhancing the learning process of science & engineering students.

7. Illusion of knowledge through Facebook news? Effects of snack news in a news feed on perceived knowledge, attitude strength, and willingness for discussions.

8. Compensating for the loss of human distinctiveness: The use of social creativity under Human–Machine comparisons.

9. Online and (the feeling of being) informed: Online news usage patterns and their relation to subjective and objective political knowledge.

10. Cyberbullying through the lens of social influence: Predicting cyberbullying perpetration from perceived peer-norm, cyberspace regulations and ingroup processes.

11. Analyzing the trend of O2O commerce by bilingual text mining on social media.

12. A parallel team formation approach using crowd intelligence from social network.

13. Customer attractiveness evaluation and classification of urban commercial centers by crowd intelligence.

14. The role of organizational identification and the desire to succeed in employees' use of personal twitter accounts for work.

15. Building and regulating cognitive, linguistic, and interactional aspects of knowledge between the individual and the group.

16. Dynamic learning paths framework based on collective intelligence from learners.

17. Advice reification, learning, and emergent collective intelligence in online health support communities.

18. Are males more likely to be addicted to the internet than females? A meta-analysis involving 34 global jurisdictions.

19. Emerging digital technologies and consumer decision-making in retail sector: Towards an integrative conceptual framework.

20. Show me that you are advertising: Visual salience of products attenuates detrimental effects of persuasion knowledge activation in influencer advertising.

21. Agent transparency in mixed-initiative multi-UxV control: How should intelligent agent collaborators speak their minds?

22. Effects of an artificial agent as a behavioral model on motivational and learning outcomes.

23. Analyzing Multimodal Multichannel Data about Self-Regulated Learning with Advanced Learning Technologies: Issues and Challenges.

24. Exploring the collaborative synthesis of information during online reading.

25. The association between feedback-seeking and performance is moderated by growth mindset in a digital assessment game.

26. Dominant and submissive nonverbal behavior of virtual agents and its effects on evaluation and negotiation outcome in different age groups.

27. Blurring boundaries: Effects of device features on metacognitive evaluations.

28. Using cognitive mapping to foster deeper learning with complex problems in a computer-based environment.

29. Deeper learning in collaborative concept mapping: A mixed methods study of conflict resolution.

30. Influence of parasocial relationship between digital celebrities and their followers on followers’ purchase and electronic word-of-mouth intentions, and persuasion knowledge.

31. Accumulation mechanism of opinion leaders' social interaction ties in virtual communities: Empirical evidence from China.

32. Customers' reactions to technological products: The impact of implicit theories of intelligence.

33. Building trust in automatic video interviews using various AI interfaces: Tangibility, immediacy, and transparency.

34. Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty.

35. The distraction effect. Political and entertainment-oriented content on social media, political participation, interest, and knowledge.

36. Employees' knowledge searching in professional virtual forums and in teams: A complement or substitute?

37. The relationship of (perceived) epistemic cognition to interaction with resources on the internet.

38. The Dunning-Kruger Effect in a workplace computing setting.

39. A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications.

40. Assessing fraction knowledge by a digital game.

41. How social and semantic technologies can sustain employability through knowledge development and positive behavioral changes.

42. Predicting computer proficiency in older adults.

43. Number processing ability is connected to longitudinal changes in multiplayer online battle arena skill.

44. Computers and human behavior in the smart city: Issues, topics, and new research directions.

45. Dialog in the echo chamber: Fake news framing predicts emotion, argumentation and dialogic social knowledge building in subsequent online discussions.

46. The more experienced, the better prepared? New evidence on the relation between teachers' experience and their readiness for online teaching and learning.

47. Teaching agents to understand teamwork: Evaluating and predicting collective intelligence as a latent variable via Hidden Markov Models.

48. Anthropomorphic response: Understanding interactions between humans and artificial intelligence agents.

49. Acquisition of spatial knowledge through self-directed interaction with a virtual model of a multi-level building: Effects of training and individual differences.

50. Factors affecting employees' knowledge-sharing behaviour in the virtual organisation from the perspectives of well-being and organisational behaviour.

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