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201. Bending the light: Next generation anamorphic sculptures.

202. Automatic 3D CAD models reconstruction from 2D orthographic drawings.

203. Surface reconstruction method for particle-based fluids using discrete indicator functions.

204. CryptoComparator: Supporting cryptocurrencies analysis through Visual Analytics.

205. HDR-LFNet: Inverse tone mapping using fusion network.

206. Omnidirectional visual computing: Foundations, challenges, and applications.

207. An overview on Meta-learning approaches for Few-shot Weakly-supervised Segmentation.

208. TAssembly: Data-driven fractured object assembly using a linear template model.

209. NeatSankey: Sankey diagrams with improved readability based on node positioning and edge bundling.

210. Stylized robotic clay sculpting.

211. DIMNet: Dense implicit function network for 3D human body reconstruction.

212. Adaptive depth estimation for pyramid multi-view stereo.

213. A residuals-distribution-guided local optimization approach to B-spline fitting in capturing image outlines.

214. Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures.

215. Multi Point-Voxel Convolution (MPVConv) for deep learning on point clouds.

216. Deep weathering effects.

217. GMFIM: A generative mask-guided facial image manipulation model for privacy preservation.

218. Towards a robust and portable pipeline for quad meshing: Topological initialization of injective integer grid maps.

219. Vulkan all the way: Transitioning to a modern low-level graphics API in academia.

220. Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality.

221. Free-form CAD model retrieval approach for engineering reuse based on local feature segmentation.

222. Light subpath reservoir for interactive ray-traced global illumination.

223. A novel Multi-scale architecture driven by decoupled semantic attention transfer for person image generation.

224. Immersive 3D sketching tools: Implications for visual thinking and communication.

225. Interactive framework for the visual exploration of colonic data.

226. Multi-channel network: Constructing efficient GCN baselines for skeleton-based action recognition.

227. Anisotropic screen space rendering for particle-based fluid simulation.

228. FaceTuneGAN: Face autoencoder for convolutional expression transfer using neural generative adversarial networks.

229. Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching.

230. Parallel block Neo-Hookean XPBD using graph clustering.

231. Warping character animations using visual motion features.

232. Let it go! Point of release prediction for virtual throwing.

233. Developable mesh segmentation by detecting curve-like features on Gauss images.

234. A visual tool for the analysis of usage trends of small and medium bicycle sharing systems.

235. Structure simplification of planar quadrilateral meshes.

236. Conjugate shape simplification via precise algebraic planar sweeps toward gear design.

237. Cross-domain retrieving sketch and shape using cycle CNNs.

238. ReviewerNet: A visualization platform for the selection of academic reviewers.

239. A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays.

240. Boundary particle resampling for surface reconstruction in liquid animation.