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151. SketchCleanNet — A deep learning approach to the enhancement and correction of query sketches for a 3D CAD model retrieval system.

152. Foreword to the special section on 3D object retrieval 2023 symposium (3DOR2023).

153. Probabilistic summarization via importance-driven sampling for large-scale patch-based scientific data visualization.

155. A survey of deep learning methods and datasets for hand pose estimation from hand-object interaction images.

156. Computational design of planet regolith sampler based on Bayesian optimization.

157. Simulating hyperelastic materials with anisotropic stiffness models in a particle-based framework.

158. Arbitrary style transfer based on Attention and Covariance-Matching.

159. An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation.

160. Unsupervised method for identifying shape instances on 3D CAD models.

161. CR-Net: A robust craniofacial registration network by introducing Wasserstein distance constraint and geometric attention mechanism.

162. AdaptMVSNet: Efficient Multi-View Stereo with adaptive convolution and attention fusion.

163. Random screening-based feature aggregation for point cloud denoising.

164. TSNeRF: Text-driven stylized neural radiance fields via semantic contrastive learning.

165. Multi-Resolution Edge-aware Lighting Enhancement Network.

166. No-reference shadow detection quality assessment via reference learning and multi-mode exploring.

167. Poetry4painting: Diversified poetry generation for large-size ancient paintings based on data augmentation.

168. TextANIMAR: Text-based 3D animal fine-grained retrieval.

169. Sand painting conversion based on detail preservation.

170. 4D facial analysis: A survey of datasets, algorithms and applications.

171. A privacy-aware visual query approach for location-based data.

172. A fine-grained vision and language representation framework with graph-based fashion semantic knowledge.

173. Efficient tile-based rendering of lens flare ghosts.

174. HyperGraph based human mesh hierarchical representation and reconstruction from a single image.

175. Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images.

176. Learning graph-based features for relief patterns classification on mesh manifolds.

177. Self-supervised learning for robust object retrieval without human annotations.

178. C2SPoint: A classification-to-saliency network for point cloud saliency detection.

179. Domain-specific modeling and semantic alignment for image-based 3D model retrieval.

180. Analyzing part functionality via multi-modal latent space embedding and interweaving.

181. A skinning technique for modeling artistic disk B-spline shapes.

182. Point cloud quality assessment based on geometry-aware texture descriptors.

183. Channel Self-Attention Based Low-Light Image Enhancement Network.

184. Making motion matching stable and fast with Lipschitz-continuous neural networks and Sparse Mixture of Experts.

185. Contextual Ambient Occlusion: A volumetric rendering technique that supports real-time clipping.

186. Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation.

187. Foreword to the special issue on Shape Modeling International 2022 (SMI2022).

188. Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response.

189. A survey of immersive technologies and applications for industrial product development.

190. Model for predicting perception of facial action unit activation using virtual humans.

191. 'CADSketchNet' - An Annotated Sketch dataset for 3D CAD Model Retrieval with Deep Neural Networks.

192. Learning to segment and unfold polyhedral mesh from failures.

193. NeuBTF: Neural fields for BTF encoding and transfer.

194. Adaptive approximation of signed distance fields through piecewise continuous interpolation.

195. Neural skeleton: Implicit neural representation away from the surface.

196. Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system.

197. Lightweight integration of 3D features to improve 2D image segmentation.

198. Discrete orthogonal structures.

199. Contact-conditioned hand-held object reconstruction from single-view images.

200. An improved CPU–GPU parallel framework for real-time interactive cutting simulation of deformable objects.