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101. Visualising geospatial time series datasets in realtime with the Digital Earth Viewer.

104. Image deraining based on dual-channel component decomposition.

105. [formula omitted]GAN: Importance Weight and Wavelet feature guided Image-to-Image translation under limited data.

106. LBARNet: Lightweight bilateral asymmetric residual network for real-time semantic segmentation.

107. Deep learning of curvature features for shape completion.

108. A systematic review on open-set segmentation.

109. LFPeers: Temporal similarity search and result exploration.

110. Diffusion-geometric maximally stable component detection in deformable shapes

111. Displaced subdivision surfaces of animated meshes

112. Cyclic twill-woven objects

113. Geometric models with weigthed topology

114. Direct quad-dominant meshing of point cloud via global parameterization

117. A framework for the efficient enhancement of non-uniform illumination underwater image using convolution neural network.

118. Teaching the basics of computer graphics in virtual reality.

119. DCU-NET: Self-supervised monocular depth estimation based on densely connected U-shaped convolutional neural networks.

120. Feature based volumes for implicit intersections

121. On visual complexity of 3D shapes

122. Context-aware garment modeling from sketches

123. Localized Cocone surface reconstruction

124. Modeling (seemingly) impossible models

125. Interactive 3D caricature from harmonic exaggeration

126. BrightFormer: A transformer to brighten the image.

127. A novel isosurface segmentation method using common boundary tests.

128. Visualization of 3D forest fire spread based on the coupling of multiple weather factors.

129. LARFNet: Lightweight asymmetric refining fusion network for real-time semantic segmentation.

132. Frequency-aware network for low-light image enhancement.

133. Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction.

134. Voting-based patch sequence autoregression network for adaptive point cloud completion.

135. Developing an immersive virtual farm simulation for engaging and effective public education about the dairy industry.

136. Linear time manageable edge-aware filtering on complementary tree structures.

137. Human image animation via semantic guidance.

138. [formula omitted]-Curves: Extended log-aesthetic curves with variable shape parameter.

139. Local geometry-perceptive mesh convolution with multi-ring receptive field.

140. GMM-ICQ: A GMM vertex-optimization-based implicitly-connected quadrilateral format for 3D mesh storage.

141. RepDehazeNet: Dual subnets image dehazing network based on structural re-parameterization.

142. 3D face reconstruction from a single image based on hybrid-level contextual information with weak supervision.

143. Lightweight fully connected network-based fast CU size decision for video-based point cloud compression.

144. Self-report user interfaces for patients with Rheumatic and Musculoskeletal Diseases: App review and usability experiments with mobile user interface components.

145. A multimodal smartwatch-based interaction concept for immersive environments.

146. Weighted guided image filtering with entropy evaluation weighting.

147. An overview of Eulerian video motion magnification methods.

148. Efficient boundary surface reconstruction from multi-label volumetric data with mathematical morphology.

149. Perceptual thresholds of visual size discrimination in augmented and virtual reality.

150. SHREC'22 track: Open-Set 3D Object Retrieval.