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2. The LivePaper system: augmenting paper on an enhanced tabletop

3. Diffusion rendering of black ink paintings using new paper and ink models

4. A photogrammetry-based verification of assumptions applied in the interpretation of paper architecture

6. Special issue on executable papers for 3D object retrieval

7. Computer graphics in Spain: A selection of papers from CEIG 2009

9. Call for papers

10. Call for paper

11. Diffusion-geometric maximally stable component detection in deformable shapes

12. Displaced subdivision surfaces of animated meshes

13. Cyclic twill-woven objects

14. Geometric models with weigthed topology

15. Direct quad-dominant meshing of point cloud via global parameterization

16. Feature based volumes for implicit intersections

17. On visual complexity of 3D shapes

18. Context-aware garment modeling from sketches

19. Localized Cocone surface reconstruction

20. Modeling (seemingly) impossible models

21. Interactive 3D caricature from harmonic exaggeration

22. A survey of immersive technologies and applications for industrial product development.

23. Data-driven online traffic reconstructions: Interactively optimizing in virtual reality.

24. Design considerations for combining augmented reality with intelligent tutors.

25. SketchCleanNet — A deep learning approach to the enhancement and correction of query sketches for a 3D CAD model retrieval system

26. OrthoGaze: Gaze-based three-dimensional object manipulation using orthogonal planes.

27. Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation

28. Designing distributed user interfaces for ambient intelligent environments using models and simulations

29. Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering

30. Interactive learning of CG in networked virtual environments

31. Virtual characters facial and body animation through the edition and interpretation of mark-up languages

32. DIMNet: Dense implicit function network for 3D human body reconstruction

33. Conjugate shape simplification via precise algebraic planar sweeps toward gear design

34. Boundary particle resampling for surface reconstruction in liquid animation

35. Foreword to the Special Section on Smart Tool and Applications for Graphics (STAG 2020)

36. Edge topology construction of Voronoi diagrams of spheres in non-general position

37. EvalViz – Surface visualization evaluation wizard for depth and shape perception tasks

38. Hybrid modeling of Lagrangian–Eulerian method for high-speed fluid simulation

39. Design considerations for combining augmented reality with intelligent tutors

40. KinetiX - designing auxetic-inspired deformable material structures

41. 2D skeleton extraction based on heat equation

42. Real-time animation of human characters’ anatomy

43. Heuristic misfit reduction: A programmable approach for 3D garment fit customization

44. Sequence searching with CNN features for robust and fast visual place recognition

45. Position based simulation of solids with accurate contact handling

46. Humans are easily fooled by digital images

47. A hybrid human–computer approach for recovering incomplete cultural heritage pieces

48. Categorizing art: Comparing humans and computers

49. Sketch-based modeling: A survey

50. Newton's Pen: A pen-based tutoring system for statics