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2. The LivePaper system: augmenting paper on an enhanced tabletop

3. Diffusion rendering of black ink paintings using new paper and ink models

4. A photogrammetry-based verification of assumptions applied in the interpretation of paper architecture

6. Special issue on executable papers for 3D object retrieval

7. Computer graphics in Spain: A selection of papers from CEIG 2009

9. Call for papers

10. Call for paper

11. Diffusion-geometric maximally stable component detection in deformable shapes

12. Displaced subdivision surfaces of animated meshes

13. Cyclic twill-woven objects

14. Geometric models with weigthed topology

15. Direct quad-dominant meshing of point cloud via global parameterization

16. Feature based volumes for implicit intersections

17. On visual complexity of 3D shapes

18. Context-aware garment modeling from sketches

19. Localized Cocone surface reconstruction

20. Modeling (seemingly) impossible models

21. Interactive 3D caricature from harmonic exaggeration

22. SketchCleanNet — A deep learning approach to the enhancement and correction of query sketches for a 3D CAD model retrieval system

23. Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation

24. DIMNet: Dense implicit function network for 3D human body reconstruction

25. Conjugate shape simplification via precise algebraic planar sweeps toward gear design

26. Boundary particle resampling for surface reconstruction in liquid animation

27. Foreword to the Special Section on Smart Tool and Applications for Graphics (STAG 2020)

28. Edge topology construction of Voronoi diagrams of spheres in non-general position

29. EvalViz – Surface visualization evaluation wizard for depth and shape perception tasks

30. Hybrid modeling of Lagrangian–Eulerian method for high-speed fluid simulation

31. Design considerations for combining augmented reality with intelligent tutors

32. KinetiX - designing auxetic-inspired deformable material structures

33. 2D skeleton extraction based on heat equation

34. Real-time animation of human characters’ anatomy

35. Heuristic misfit reduction: A programmable approach for 3D garment fit customization

36. Sequence searching with CNN features for robust and fast visual place recognition

37. Position based simulation of solids with accurate contact handling

38. Humans are easily fooled by digital images

39. Interactive modeling of smooth manifold meshes with arbitrary topology: G1 stitched bi-cubic Bézier patches

40. Art-directed watercolor stylization of 3D animations in real-time

41. Falcon: Visual analysis of large, irregularly sampled, and multivariate time series data in additive manufacturing

42. Star-effect simulation for photography

43. Deep weathering effects

44. Learning to segment and unfold polyhedral mesh from failures

45. Shape context based mesh saliency detection and its applications: A survey

46. Tracking for mobile devices: A systematic mapping study

47. Creating light atlases with multi-bounce indirect illumination

48. Depth of field synthesis from sparse views

49. Focus plus context visualization based on volume clipping for markerless on-patient medical data visualization

50. Computer graphics 'Made in Germany'