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1. Diffusion rendering of black ink paintings using new paper and ink models

2. Displaced subdivision surfaces of animated meshes

3. Cyclic twill-woven objects

4. Direct quad-dominant meshing of point cloud via global parameterization

5. Context-aware garment modeling from sketches

6. Localized Cocone surface reconstruction

7. Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation

8. Edge topology construction of Voronoi diagrams of spheres in non-general position

9. Hybrid modeling of Lagrangian–Eulerian method for high-speed fluid simulation

10. 2D skeleton extraction based on heat equation

11. Real-time animation of human characters’ anatomy

12. Interactive modeling of smooth manifold meshes with arbitrary topology: G1 stitched bi-cubic Bézier patches

13. Art-directed watercolor stylization of 3D animations in real-time

14. Star-effect simulation for photography

15. Learning to segment and unfold polyhedral mesh from failures

16. Shape context based mesh saliency detection and its applications: A survey

17. Creating light atlases with multi-bounce indirect illumination

18. Multi-layer stencil creation from images

19. A unified smoke control method based on signed distance field

20. Morphological shape generation through user-controlled group metamorphosis

21. HDR-LFNet: Inverse tone mapping using fusion network

22. Interpolating an arbitrary number of joint B-spline curves by Loop surfaces

23. CAD mesh model segmentation by clustering

24. Procedural isotropic stochastic textures by example

25. Extracting a polyhedron from a single-view sketch: Topological construction of a wireframe sketch with minimal hidden elements

26. A novel region-growing based iso-surface extraction algorithm

27. Tangent driven interpolative subdivision

28. The multi-L-REP decomposition and its application to a point-in-polygon inclusion test

29. Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering

30. Haptic technologies for the conceptual and validation phases of product design

31. Vectorized instance segmentation using periodic B-splines based on cascade architecture

32. GAN-based image-to-friction generation for tactile simulation of fabric material

33. Real-time skeletonization for sketch-based modeling

34. Pen-to-mime: Pen-based interactive control of a human figure

35. Non-overlapping geometric shadow map

36. Deep learning-based framework for Shape Instance Registration on 3D CAD models

37. Progressive reconstruction of 3D objects from a single free-hand line drawing

38. Panoramic imaging—a review

39. Freeform extrusion by sketched input

40. Surface simplification using a discrete curvature norm

41. Surface attributes driven volume segmentation for 3D-printing

42. Spatio-temporal filtered motion DAGs for path-tracing

43. Convex object based volume visualization: a formal proof and example

44. Robust mesh watermarking based on multiresolution processing

45. Light propagation visualization as a tool for 3D scene analysis in lighting design

46. Zeus: surface modeling, surface grid generation, tetrahedral volume discretization

47. Database guided computer animation of human grasping using forward and inverse kinematics

48. Computational techniques for automatically tiling and skinning branched objects

49. Using 2- and 2-dimensional seed filling in view lattice to accelerate volumetric rendering

50. SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics