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1. The LivePaper system: augmenting paper on an enhanced tabletop

2. Diffusion rendering of black ink paintings using new paper and ink models

3. A photogrammetry-based verification of assumptions applied in the interpretation of paper architecture

5. Special issue on executable papers for 3D object retrieval

6. Computer graphics in Spain: A selection of papers from CEIG 2009

8. Displaced subdivision surfaces of animated meshes

9. Context-aware garment modeling from sketches

10. Modeling (seemingly) impossible models

11. Interactive 3D caricature from harmonic exaggeration

12. Computer graphics “Made in Germany”: Darmstadt, the leading “Computer Graphics and Visual Computing Hub” in Europe: The way from 1975 to 2014.

13. Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation

14. Freeform extrusion by sketched input

15. DIMNet: Dense implicit function network for 3D human body reconstruction

16. Tangible images of real life scenes.

17. Conjugate shape simplification via precise algebraic planar sweeps toward gear design

18. Boundary particle resampling for surface reconstruction in liquid animation

19. Foreword to the Special Section on Smart Tool and Applications for Graphics (STAG 2020)

20. Edge topology construction of Voronoi diagrams of spheres in non-general position

21. EvalViz – Surface visualization evaluation wizard for depth and shape perception tasks

22. Hybrid modeling of Lagrangian–Eulerian method for high-speed fluid simulation

23. Design considerations for combining augmented reality with intelligent tutors

24. KinetiX - designing auxetic-inspired deformable material structures

25. 2D skeleton extraction based on heat equation

26. Real-time animation of human characters’ anatomy

27. Heuristic misfit reduction: A programmable approach for 3D garment fit customization

28. Sequence searching with CNN features for robust and fast visual place recognition

29. Humans are easily fooled by digital images

30. of polygons

31. CudaHull: Fast parallel 3D convex hull on the GPU

32. High-level application development for non-computer science majors using image processing

33. On the development of evolutionary artificial artists

34. Visual text mining using association rules

35. Reflectance modeling for a textured object under uncontrolled illumination from high dynamic range maps

36. Pseudo surface-texture synthesis

37. Art-directed watercolor stylization of 3D animations in real-time

38. Falcon: Visual analysis of large, irregularly sampled, and multivariate time series data in additive manufacturing

39. A combined introductory course on human–computer interaction and computer graphics

40. Computer Graphics education in different curricula: analysis and proposal for courses

41. Occlusion Culling in OpenSG PLUS

42. Fast neighborhood operations for images and volume data sets

43. Selective refinement of progressive meshes using vertex hierarchies

44. Additional rich resources for computer graphics educators

45. Improving progressive view-dependent isosurface propagation

46. Star-effect simulation for photography

47. Learning to segment and unfold polyhedral mesh from failures

48. Shape context based mesh saliency detection and its applications: A survey

49. Tracking for mobile devices: A systematic mapping study

50. Creating light atlases with multi-bounce indirect illumination