Search

Showing total 409 results

Search Constraints

Start Over You searched for: Topic computer graphics Remove constraint Topic: computer graphics Journal computers & graphics Remove constraint Journal: computers & graphics
409 results

Search Results

1. Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program.

2. Collaborative use of mobile augmented reality with paper maps

4. Computer graphics in Spain: A selection of papers from CEIG 2009

6. Teaching the basics of computer graphics in virtual reality.

7. Modeling (seemingly) impossible models

8. GMM-ICQ: A GMM vertex-optimization-based implicitly-connected quadrilateral format for 3D mesh storage.

9. SketchCleanNet — A deep learning approach to the enhancement and correction of query sketches for a 3D CAD model retrieval system.

10. Random screening-based feature aggregation for point cloud denoising.

11. Contact-conditioned hand-held object reconstruction from single-view images.

12. Deep weathering effects.

13. Developable mesh segmentation by detecting curve-like features on Gauss images.

14. ReviewerNet: A visualization platform for the selection of academic reviewers.

15. Boundary particle resampling for surface reconstruction in liquid animation.

16. Editing mesh sequences with varying connectivity.

17. A computational approach for 3D modeling and integration of heterogeneous geo-data.

18. Hybrid modeling of Lagrangian–Eulerian method for high-speed fluid simulation.

19. Humans are easily fooled by digital images.

20. The relaxed implicit randomized algebraic reconstruction technique for curve and surface reconstruction.

21. General discriminative optimization for point set registration.

22. Feature-based clustered geometry for interpolated Ray-casting.

23. Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality.

24. Spatio-temporal filtered motion DAGs for path-tracing.

25. On visibility and empty-region graphs.

26. Conditions for injectivity of toric volumes with arbitrary positive weights.

27. Animated 3D human avatars from a single image with GAN-based texture inference.

28. A Survey of Digital Earth.

29. Computer graphics “Made in Germany”: Darmstadt, the leading “Computer Graphics and Visual Computing Hub” in Europe: The way from 1975 to 2014.

30. Immersive sketch-based tree modeling in virtual reality.

31. Global illumination of non-Euclidean spaces.

32. Shrinking city layouts.

33. Local spot noise for procedural surface details synthesis.

34. Morphological shape generation through user-controlled group metamorphosis.

35. Perceptually inspired afterimage synthesis

36. Ray prioritization using stylization and visual saliency

37. Interpolating an arbitrary number of joint B-spline curves by Loop surfaces

38. Sparse representation of step functions on manifolds.

39. Grammar-based procedural animations for motion graphics.

40. A survey of the contents in introductory Computer Graphics courses.

41. Dynamic implicit muscles for character skinning.

42. Cosine lobes for interactive direct lighting in dynamic scenes

43. Geometry-optimized virtual human head and its applications

44. Gradient based image completion by solving the Poisson equation

45. Foreword to the Special Section on the 25th Symposium on Virtual Reality Software and Technology.

46. Foreword to the special section on 3D object retrieval 2019.

47. Realistic real-time rain rendering

48. Computer graphics meets chaos and hyperchaos. Some key problems

49. Editorial Note.

50. Modelling trees and their interaction with the environment: A survey