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Your search keyword '"AUGMENTED reality"' showing total 76 results

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76 results on '"AUGMENTED reality"'

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1. Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction.

2. Pervasive Augmented Reality to support real-time data monitoring in industrial scenarios: Shop floor visualization evaluation and user study.

3. Perceptual thresholds of visual size discrimination in augmented and virtual reality.

4. SketchANIMAR: Sketch-based 3D animal fine-grained retrieval.

5. Reconstructing real object appearance with virtual materials using mobile augmented reality.

6. Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality.

7. 3D sketching in immersive environments: Shape from disordered ribbon strokes.

8. XR technologies to enhance the emotional skills of people with autism spectrum disorder: A systematic review.

9. Characterizing head-gaze and hand affordances using AR for laparoscopy.

10. The design and evaluation of an AR-based serious game to teach programming.

11. Stats on-site — Sports spectator experience through situated visualizations.

12. A vision for contextualized evaluation of remote collaboration supported by AR.

13. A survey of multisensory VR and AR applications for cultural heritage.

14. Does overlay field of view in head-mounted displays affect spatial memorization?

15. Cognitive load considerations for Augmented Reality in network security training.

16. Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality.

17. A critical analysis on remote collaboration mediated by Augmented Reality: Making a case for improved characterization and evaluation of the collaborative process.

18. Snap2cad: 3D indoor environment reconstruction for AR/VR applications using a smartphone device.

19. Does fiducial marker visibility impact task performance and information processing in novice and low-time pilots?

20. Gaze-enabled activity recognition for augmented reality feedback.

21. Can engineers represent surgeons in usability studies? Comparison of results from evaluating augmented reality guidance for laparoscopic surgery.

22. An augmented crowd simulation system using automatic determination of navigable areas.

23. ARtention: A design space for gaze-adaptive user interfaces in augmented reality.

24. Augmented situated visualization methods towards electromagnetic compatibility testing.

25. Shadow induction on optical see-through head-mounted displays.

26. OrthoGaze: Gaze-based three-dimensional object manipulation using orthogonal planes.

27. Enhancing visual performance of hemianopia patients using overview window.

28. Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation.

29. Towards large scale high fidelity collaborative augmented reality.

30. Edible fiducial marker made of edible retroreflector.

31. Design considerations for combining augmented reality with intelligent tutors.

32. Particle swarm optimization for 3D object tracking in RGB-D images.

33. Deep spherical harmonics light probe estimator for mixed reality games.

34. Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments.

35. Distributed monocular visual SLAM as a basis for a collaborative augmented reality framework.

36. Anatomical augmented reality with 3D commodity tracking and image-space alignment.

37. Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum.

38. Evaluating the effect of positional head-tracking on task performance in 3D modeling user interfaces.

39. Tangible 3D modeling of coherent and themed structures.

40. Tracking for mobile devices: A systematic mapping study.

41. SlidAR: A 3D positioning method for SLAM-based handheld augmented reality.

42. Focus plus context visualization based on volume clipping for markerless on-patient medical data visualization.

43. Active guidance for light-field photography on smartphones.

44. Cognitive Augmented Reality.

45. CAD-based 3D objects recognition in monocular images for mobile augmented reality.

46. Camera pose estimation under dynamic intrinsic parameter change for augmented reality.

47. Representing information – Classifying the Augmented Reality presentation space.

48. Real-time interactive modeling and scalable multiple object tracking for AR

49. Exploring the use of handheld AR for outdoor navigation

50. A practical approach for real-time illumination estimation of outdoor videos

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