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1. Impact of reflection in auto-graders: an empirical study of novice coders

2. A systematic review of “Hour of Code” research

3. Conceptual development in early-years computing education: a grounded cognition and action based conceptual framework

4. Assessing individual contributions to software engineering projects: a replication study

5. Project Development Approach to Technical Writing in the Computer Science Classroom: A Template for Management

6. A Simple Methodology for Studying Program Time Complexity

7. Teaching Powerful Ideas With Autonomous Mobile Robots

8. Robotics for High School Students in a University Enviroment

9. One Approach for Teaching Software Engineering Across the Undergraduate Computer Science Curriculum

10. Computer Science in Liberal Arts Colleges

11. Laboratory Experiences in Computer Science and Engineering

12. Undergraduate Research Experiences in Parallel Processing

13. A Microcomputer Interfacing Course for Computer Science Majors

14. Integrating Computer Science with Statistical Analysis

15. A Visualization System for Correctness Proofs of Graph Algorithms

16. Teaching Professional Skills for the Computer Science Researcher

17. Classroom Attrition in Computer Science

18. The Other Two Rs in the Discrete Mathematics Course

19. Improving Learning Without Improving Teaching

20. A Normative Approach to Computer Education: University and Government Cooperate in an Effort to Develop Curriculum

21. Experiences With an Open Systems Computing Laboratory

22. A Practical A.I. Development Module for a Robotics Course

23. Aerial Robotics in Computer Science Education

24. Designing and Building Autonomous Minirobots

25. Cognitive-Conceptual Model for Integrating Robotics and Control Into the Curriculum

26. Clarifying Ideas on Fuzzy Logic by Using Mobile Robots