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1. Implementations of the CC′01 human – computer interaction guidelines using Bloom's taxonomy

2. Curricular Considerations for Supporting Careers in Computer Graphics

3. Teaching Visual Design Principles for Computer Science Students

4. Project Development Approach to Technical Writing in the Computer Science Classroom: A Template for Management

5. Helping teachers make equitable decisions: effects of the TEC Rubric on teachers’ evaluations of a computing curriculum

6. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study

7. Open source projects in software engineering education: a mapping study

8. Introduction to autonomous mobile robotics usingLego MindstormsNXT

9. Robotics for computer scientists: what’s the big idea?

10. Mastering cognitive development theory in computer science education

11. Discourse analysis of teaching computing online

12. A Placement Test for Computer Science: Design, Implementation, and Analysis

13. Two for One: Squeezing Human-Computer Interaction and Software Engineering into a Core Computer Science Course

14. Teaching Component-Based Software Engineering: A Formal Approach and Its Evaluation

15. Fast Tracking the Learning of How to Use Neural Networks as Classifiers

16. Status of Computer Science Education in Secondary Schools: One State's Perspective

17. Controlware for Learning Using Mobile Robots

18. A Network-Centric Approach to Computer Science Education and Research Based on Robotics

19. Computer Science in Liberal Arts Colleges

20. Laboratory Experiences in Computer Science and Engineering

21. A Normative Approach to Computer Education: University and Government Cooperate in an Effort to Develop Curriculum