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1. A Framework for Interacting with Paper

2. Transfer Deep Learning for Reconfigurable Snapshot HDR Imaging Using Coded Masks

3. Virtual Reality Course-A Natural Enrichment of Computer Graphics Classes

4. A PBL Experience in the Teaching of Computer Graphics

5. The State of the Art in HDR Deghosting: A Survey and Evaluation

6. τέχνη Photons: Evolution of a Course in Data Structures

7. PaperVis: Literature Review Made Easy

8. Spectral Mesh Processing

9. Interactive Graphics for Computer Adaptive Testing

10. Out-of-Core and Dynamic Programming for Data Distribution on a Volume Visualization Cluster

11. An Integer One-Pass Algorithm for Voxel Traversal

12. Visyllable Based Speech Animation

13. SVG Linearization and Accessibility

14. Web 2D Graphics File Formats

15. A Coherence-based Collision Detection Method for Dressed Human Simulation

16. Generic Geometric Programming in the Computational Geometry Algorithms Library

17. Interactive Analysis of CNN Robustness

18. Roominoes: Generating Novel 3D Floor Plans From Existing 3D Rooms

19. The Compositing Buffer: A Flexible Method for Image Generation and Image Editing

20. A Schematic Entry Drawing Capability in a Linearised Hypermedia System

21. GKS-9x: The Design Output Primitive, an Approach to a Specification

22. Wavelet Projections for Radiosity

23. Representing Conics using NURBS of Degree Two*

24. An Open Model for Hypermedia and Its Application to Geographical Information Systems

25. Visual Composition and Multimedia

26. The Input Model of Standard Graphics Systems Revisited by Formal Specification

27. Exploring Multi‐dimensional Data via Subset Embedding

28. The GKS Input Model in Manifold

29. The Douglas-Peucker Algorithm for Line Simplification: Re-evaluation through Visualization

30. A Survey of Image Synthesis Methods for Visual Machine Learning

31. Quantitative Evaluation of Time‐Dependent Multidimensional Projection Techniques

32. Canis: A High‐Level Language for Data‐Driven Chart Animations

33. UV‐free Texturing using Sparse Voxel DAGs

34. On Demand Solid Texture Synthesis Using Deep 3D Networks

35. V‐Awake: A Visual Analytics Approach for Correcting Sleep Predictions from Deep Learning Models

36. Teaching, Exploring, Learning?Developing Tutorials for In-Class Teaching and Self-Learning

37. MIQP-based Layout Design for Building Interiors

38. Albero: A Visual Analytics Approach for Probabilistic Weather Forecasting

39. Audiovisual Resource Allocation for Bimodal Virtual Environments

40. A Comprehensive Survey on Sampling-Based Image Matting

41. A GPU-Adapted Structure for Unstructured Grids

42. ParSetgnostics: Quality Metrics for Parallel Sets

43. Automatic Modeling of Urban Facades from Raw LiDAR Point Data

44. Composite Flow Maps

45. Similarity Voting based Viewpoint Selection for Volumes

46. In SituMethods, Infrastructures, and Applications on High Performance Computing Platforms

47. Pathfinder: Visual Analysis of Paths in Graphs

48. A Descriptive Framework for Temporal Data Visualizations Based on Generalized Space-Time Cubes

49. Quantizing Intersections Using Compact Voxels

50. Better Understanding through Formal Specification