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1. Nested Papercrafts for Anatomical and Biological Edutainment.

2. Effective Use of Likert Scales in Visualization Evaluations: A Systematic Review.

3. GLS‐PIA: n‐Dimensional Spherical B‐Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement.

4. Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer.

5. Slice and Dice: A Physicalization Workflow for Anatomical Edutainment.

6. Six methods for transforming layered hypergraphs to apply layered graph layout algorithms.

7. Of Course it's Political! A Critical Inquiry into Underemphasized Dimensions in Civic Text Visualization.

8. One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch.

9. Stochastic Light Culling for VPLs on GGX Microsurfaces.

10. Sketching Vocabulary for Crowd Motion.

11. A Second‐Order Explicit Pressure Projection Method for Eulerian Fluid Simulation.

12. Stability analysis of explicit MPM.

13. BubbleFormer: Bubble Diagram Generation via Dual Transformer Models.

14. Generating Parametric BRDFs from Natural Language Descriptions.

15. Fabricatable 90° Pop‐ups: Interactive Transformation of a 3D Model into a Pop‐up Structure.

16. A Random Sampling O(n) Force‐calculation Algorithm for Graph Layouts.

17. Real‐Time Rendering of Eclipses without Incorporation of Atmospheric Effects.

18. Data to Physicalization: A Survey of the Physical Rendering Process.

19. Accessible Visualization: Design Space, Opportunities, and Challenges.

20. Visual Analytics on Network Forgetting for Task‐Incremental Learning.

21. Process and Pitfalls of Online Teaching and Learning with Design Study "Lite" Methodology: A Retrospective Analysis.

22. Chart Question Answering: State of the Art and Future Directions.

23. Exploring Effects of Ecological Visual Analytics Interfaces on Experts' and Novices' Decision‐Making Processes: A Case Study in Air Traffic Control.

24. Design Factors for Summary Visualization in Visual Analytics.

25. Neural Fields in Visual Computing and Beyond.

26. Interaction Fields: Intuitive Sketch‐based Steering Behaviors for Crowd Simulation.

27. Learning Spectral Unions of Partial Deformable 3D Shapes.

28. Dynamic Combination of Crowd Steering Policies Based on Context.

29. MoCo‐Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras.

30. Non‐Euclidean Sliced Optimal Transport Sampling.

31. A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations.

32. TRIPS: Trilinear Point Splatting for Real‐Time Radiance Field Rendering.

33. Physically Based Real‐Time Rendering of Atmospheres using Mie Theory.

34. State of the Art on Diffusion Models for Visual Computing.

35. Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems.

36. DivaTrack: Diverse Bodies and Motions from Acceleration‐Enhanced Three‐Point Trackers.

37. Hierarchical Co‐generation of Parcels and Streets in Urban Modeling.

38. Volcanic Skies: coupling explosive eruptions with atmospheric simulation to create consistent skyscapes.

39. Cinematographic Camera Diffusion Model.

40. Physically‐based analytical erosion for fast terrain generation.

41. 3D Reconstruction and Semantic Modeling of Eyelashes.

42. Surface‐aware Mesh Texture Synthesis with Pre‐trained 2D CNNs.

43. Interactive Exploration of Vivid Material Iridescence using Bragg Mirrors.

44. Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks.

45. Makeup Extraction of 3D Representation via Illumination‐Aware Image Decomposition.

46. Robust Pointset Denoising of Piecewise‐Smooth Surfaces through Line Processes.

47. Editing Compressed High‐resolution Voxel Scenes with Attributes.

48. Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees.

49. An Optimization‐based SPH Solver for Simulation of Hyperelastic Solids.

50. Online Avatar Motion Adaptation to Morphologically‐similar Spaces.