Search

Showing total 855 results

Search Constraints

Start Over You searched for: Topic algorithms Remove constraint Topic: algorithms Journal computer graphics forum Remove constraint Journal: computer graphics forum Publisher wiley-blackwell Remove constraint Publisher: wiley-blackwell
855 results

Search Results

1. Slice and Dice: A Physicalization Workflow for Anatomical Edutainment.

2. Streaming Approach to In Situ Selection of Key Time Steps for Time‐Varying Volume Data.

3. A Probabilistic Steering Parameter Model for Deterministic Motion Planning Algorithms.

4. HyperNP: Interactive Visual Exploration of Multidimensional Projection Hyperparameters.

5. Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing.

6. Advanced Design for a Realistic Virtual Brush.

7. Z‐Thickness Blending: Effective Fragment Merging for Multi‐Fragment Rendering.

8. Diverse Dance Synthesis via Keyframes with Transformer Controllers.

9. From Noon to Sunset: Interactive Rendering, Relighting, and Recolouring of Landscape Photographs by Modifying Solar Position.

10. Distributing and Load Balancing Sparse Fluid Simulations.

11. Part‐Based Mesh Segmentation: A Survey.

12. ProBGP: Progressive Visual Analytics of Live BGP Updates.

13. Hierarchical Raster Occlusion Culling.

14. Texton Noise.

15. Photons: Evolution of a Course in Data Structures.

16. Linear Time Stable PD Controllers for Physics‐based Character Animation.

17. Making Procedural Water Waves Boundary‐aware.

18. Editorial.

19. FAKIR: An algorithm for revealing the anatomy and pose of statues from raw point sets.

20. Coarse to Fine: Weak Feature Boosting Network for Salient Object Detection.

21. Semi‐Supervised 3D Shape Recognition via Multimodal Deep Co‐training.

22. Robust Computation of 3D Apollonius Diagrams.

23. Spherical Gaussian‐based Lightcuts for Glossy Interreflections.

24. Cost Minimizing Local Anisotropic Quad Mesh Refinement.

25. High‐Resolution Neural Face Swapping for Visual Effects.

26. Sublinear Time Force Computation for Big Complex Network Visualization.

27. Estimating Color and Texture Parameters for Vector Graphics.

28. Enhancing Bounding Volumes using Support Plane Mappings for Collision Detection.

29. Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow.

30. Real-time Animation of Sand-Water Interaction.

31. Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis.

32. An Interactive Deformation System for Granular Material.

33. An Integer One-Pass Algorithm for Voxel Traversal.

34. An Algorithm for Line Clipping Against a Polygon Based on Shearing Transformation.

35. Event Report Symposium on Geometry Processing Aachen, Germany, 23–25 June 2003.

36. UV‐free Texturing using Sparse Voxel DAGs.

37. Broadmark: A Testing Framework for Broad‐Phase Collision Detection Algorithms.

38. Position‐Based Simulation of Elastic Models on the GPU with Energy Aware Gauss‐Seidel Algorithm.

39. Polycube Shape Space.

40. Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames.

41. Quantifying the Error of Light Transport Algorithms.

42. A stable graph layout algorithm for processes.

43. A Visual Tool for the Analysis of Algorithms for Tomographic Fiber Reconstruction in Materials Science.

44. Data Intermixing and Multi-volume Rendering.

45. Approximate Symmetry Detection in Partial 3D Meshes.

46. Superpixel Generation by Agglomerative Clustering With Quadratic Error Minimization.

47. FTP‐SC: Fuzzy Topology Preserving Stroke Correspondence.

48. Automatic Mechanism Modeling from a Single Image with CNNs.

49. DMAT: Deformable Medial Axis Transform for Animated Mesh Approximation.

50. Hypersliceplorer: Interactive visualization of shapes in multiple dimensions.