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1. GLS‐PIA: n‐Dimensional Spherical B‐Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement.

2. Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer.

3. A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes.

4. Non‐Euclidean Sliced Optimal Transport Sampling.

5. A Survey on Realistic Virtual Human Animations: Definitions, Features and Evaluations.

6. TRIPS: Trilinear Point Splatting for Real‐Time Radiance Field Rendering.

7. Physically Based Real‐Time Rendering of Atmospheres using Mie Theory.

8. State of the Art on Diffusion Models for Visual Computing.

9. Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems.

10. DivaTrack: Diverse Bodies and Motions from Acceleration‐Enhanced Three‐Point Trackers.

11. Hierarchical Co‐generation of Parcels and Streets in Urban Modeling.

12. Volcanic Skies: coupling explosive eruptions with atmospheric simulation to create consistent skyscapes.

13. Cinematographic Camera Diffusion Model.

14. Physically‐based analytical erosion for fast terrain generation.

15. 3D Reconstruction and Semantic Modeling of Eyelashes.

16. Surface‐aware Mesh Texture Synthesis with Pre‐trained 2D CNNs.

17. Interactive Exploration of Vivid Material Iridescence using Bragg Mirrors.

18. Curvature‐driven Multi‐stream Network for Feature‐preserving Mesh Denoising.

19. End‐to‐End Compressed Meshlet Rendering.

20. Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry.

21. Auxiliary Features‐Guided Super Resolution for Monte Carlo Rendering.

22. Real‐Time Polygonal Lighting of Iridescence Effect using Precomputed Monomial‐Gaussians.