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1. Paper-Based versus Computer-Based Assessment: Key Factors Associated with the Test Mode Effect.

2. Using Learning Analytics to Scale the Provision of Personalised Feedback

3. Paper-based versus computer-based assessment: is workload another test mode effect?

4. Multimodal Learning Analytics Research with Young Children: A Systematic Review

5. Examining Engagement and Achievement in Learners with Individual Needs through Robotic-Based Teaching Sessions

6. Assessment in an Era of Accessibility: Evaluating Rules for Scripting Audio Representation of Test Items

7. Effects of Game Technology on Elementary Student Learning in Mathematics

8. The Effects of a Flipped Classroom Approach on Class Engagement and Skill Performance in a Blackboard Course

9. Direct and Indirect Effects of Online Learning on Distance Education

10. Students as Collaborators in Creating Meaningful Learning Experiences in Technology-Enhanced Classrooms: An Engaged Scholarship Approach

11. Flow in E-learning: What Drives It and Why It Matters

12. Influences of an Inquiry-based Ubiquitous Gaming Design on Students' Learning Achievements, Motivation, Behavioral Patterns, and Tendency towards Critical Thinking and Problem Solving

13. Using Humorous Images to Lighten the Learning Experience through Questioning in Class

14. Self-Paced Learning with Video for Undergraduates: A Multimedia Keller Plan.

15. Effects of Concept Map Extraction and a Test-Based Diagnostic Environment on Learning Achievement and Learners' Perceptions

16. A Digital Badging Dataset Focused on Performance, Engagement and Behavior-Related Variables from Observations in Web-Based University Courses

17. Adoption and impact of a learning analytics dashboard supporting the advisor—Student dialogue in a higher education institute in Latin America.

18. Games for Engaged Learning of Middle School Children with Special Learning Needs

19. The Incorporation of ICT in Higher Education. The Contribution of ROC Curves in the Graphic Visualization of Differences in the Analysis of the Variables

20. 'I'm Not a Computer Person': Negotiating Participation in Academic Discourses

21. The Effect of Learning Style on Preference for Web-Based Courses and Learning Outcomes

22. Learning through Face-to-Face and Online Discussions: Associations between Students' Conceptions, Approaches and Academic Performance in Political Science

23. M-Learning: An Experiment in Using SMS to Support Learning New English Language Words

24. Does the Discussion Help? The Impact of a Formally Assessed Online Discussion on Final Student Results

25. Effects of integrating a role‐playing game into a virtual reality‐based learning approach on students' perceptions of immersion, self‐efficacy, learning motivation and achievements.

26. Privacy risk quantification in education data using Markov model.

27. Modelling within‐person idiographic variance could help explain and individualize learning.

28. Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses.

29. Conscientiousness, prior experience, achievement emotions and academic procrastination in online learning environments.

30. Policy networks, performance metrics and platform markets: Charting the expanding data infrastructure of higher education.

31. Design and implementation of an AI‐enabled visual report tool as formative assessment to promote learning achievement and self‐regulated learning: An experimental study.

32. Review of affective computing in education/learning: Trends and challenges.

33. Effects of a teacher development program on teachers' knowledge and collaborative engagement, and students' achievement in computational thinking concepts.

34. Formative assessment strategies for students' conceptions—The potential of learning analytics.

35. Standing on the shoulders of giants: Online formative assessments as the foundation for predictive learning analytics models.

36. Which log variables significantly predict academic achievement? A systematic review and meta‐analysis.

37. Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction.

38. Using learning analytics to scale the provision of personalised feedback.

39. On the role of politeness in online human–human tutoring.

40. Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment.

41. Moderator effects of mobile users' pedagogical role on science learning: A meta‐analysis.

42. What influences student situational engagement in smart classrooms: Perception of the learning environment and students' motivation.

43. Mapping from proximity traces to socio‐spatial behaviours and student progression at the school.

44. The effects of augmented reality‐supported instruction in tertiary‐level medical education.

45. Laying a foundation for lifelong learning: Case studies of e-assessment in large 1st-year classes.

46. Response to 'ICT and Attainment at Primary Level' by Terry Goodison.

47. Persistence, performance, and goal setting in massive open online courses.

48. Students as collaborators in creating meaningful learning experiences in technology-enhanced classrooms: An engaged scholarship approach.

49. Multimodal Learning Analytics research with young children: A systematic review.

50. Empowering online teachers through predictive learning analytics.