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101. Strategies for overcoming the digital divide during the COVID‐19 pandemic in higher education institutions in Ghana.

102. Understanding privacy and data protection issues in learning analytics using a systematic review.

103. Diverse students' perspectives on privacy and technology integration in higher education.

104. The role of design ethics in maintaining students' privacy: A call to action to learning designers in higher education.

105. Technology integration in higher education and student privacy beyond learning environments—A comparison of the UK and US perspective.

106. Transforming education through ICT: Exploring students' study practices in a resource‐constrained university setting.

107. Inclusion or infringement? A systematic research review of students' perspectives on student privacy in technology‐enhanced, hybrid and online courses.

108. "African magic" or "African science": Issues of technology in African higher education.

109. Technology addiction, abduction and adoption in higher education: Bird's eye view of the ICT4AD policy in Ghana 20 years on.

110. The quest to cultivate an ecocritical awareness in educational technology scholarship: A question of disciplinary focus in the age of environmental crisis.

111. A reflective design case of practical micro‐ethics in learning analytics.

112. Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes.

113. Learning by design: Enhancing online collaboration in developing pre‐service TESOL teachers' TPACK for teaching with corpus technology.

114. Exploring digital parenting awareness, self‐efficacy and attitudes in families with special needs children.

115. Exploring influential factors in peer upvoting within social annotation.

116. Empowering active learning: A social annotation tool for improving student engagement.

117. Upgrading financial education by adding Python‐based personalized financial projection: A randomized control trial.

118. Effects of metalinguistic corrective feedback on novice EFL students' digital game‐based grammar learning performances, perceptions and behavioural patterns.

119. Utilizing augmented reality for embodied mental rotation training: A learning analytics study.

120. A YouTube video club for teacher learning: Empowering early childhood educators to teach STEM.

121. An experimental study on reading in high‐immersion virtual reality.

122. University students' digital spaces in online learning communities: Implications for understanding, protecting and maintaining privacy.

123. In‐game performance: The role of students' socio‐economic status, self‐efficacy and situational interest in an augmented reality game.

124. Speaking proficiency and affective effects in EFL: Vlogging as a social media‐integrated activity.

125. Incorporation of peer‐feedback into the pedagogical use of spherical video‐based virtual reality in writing education.

126. Lessons learned from the student dropout patterns on COVID‐19 pandemic: An analysis supported by machine learning.

127. Effect of an AI‐based chatbot on students' learning performance in alternate reality game‐based museum learning.

128. Anatomizing online collaborative inquiry using directional epistemic network analysis and trajectory tracking.

129. Testing a novel extended educational technology acceptance model using student attitudes towards virtual classrooms.

130. ECRIMO, an app to train first graders' spelling: Effectiveness and comparison between different designs.

131. Learning theories for artificial intelligence promoting learning processes.

132. Imaginaries and problematisations: A heuristic lens in the age of artificial intelligence in education.

133. The role of learning theory in multimodal learning analytics.

134. A framework of literacy development and how AI can transform theory and practice.

135. Using natural language processing to support peer‐feedback in the age of artificial intelligence: A cross‐disciplinary framework and a research agenda.

136. Exploring how children with reading difficulties respond to instructional supports in literacy games and the role of prior knowledge.

137. Fostering children's acceptance of educational apps: The importance of designing enjoyable learning activities.

138. Human and artificial intelligence collaboration for socially shared regulation in learning.

139. Using causal models to bridge the divide between big data and educational theory.

140. A comparison between paper-based and online learning in higher education.

141. Paper-based and computer-based concept mappings: The effects on computer achievement, computer anxiety and computer attitude.

142. A comparison of student feedback obtained through paper-based and web-based surveys of faculty teaching.

143. Testing differential effects of computer-based, web-based and paper-based administration of questionnaire research instruments.

144. Paper–based versus computer–based assessment: key factors associated with the test mode effect.

145. Responding to free response examination questions: computer versus pen and paper.

146. SimPharm: How pharmacy students made meaning of a clinical case differently in paper- and simulation-based workshops.

147. A comparison of electronic and paper-based assignment submission and feedback.

148. Effects of online peer assessment on higher‐order thinking: A meta‐analysis.

149. An exploratory investigation into the factors related to EdTech use among Kenyan girls.

150. How students can be effective citizens in the digital age: Establishing the Teachers' Perceptions on Digital Citizenship Scale.