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21 results

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1. Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses.

2. Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design.

3. Examining socially shared regulation and shared physiological arousal events with multimodal learning analytics.

4. Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction.

5. Let's teach Kibot: Discovering discussion patterns between student groups and two conversational agent designs.

6. An overview of 25 years of research on digital personalised learning in primary and secondary education: A systematic review of conceptual and methodological trends.

7. Reproduction and transformation of students' technology practice: The tale of two distinctive secondary student cases.

8. A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors.

9. Cardiopulmonary resuscitation training for high school students using an immersive 360‐degree virtual reality environment.

10. Integrating interactive learner‐immersed video‐based virtual reality into learning and teaching of physical geography.

11. An analysis of digital competence as expressed in design patterns for technology use in teaching.

12. A framework for aligning needs, abilities and affordances to inform design and practice of educational technologies.

13. Using digital technology to enhance formative assessment in mathematics classrooms.

14. Tablet‐based AR technology: Impacts on students' conceptions and approaches to learning mathematics according to their self‐efficacy.

15. A pedagogy for outreach activities in ICT: Promoting peer to peer learning, creativity and experimentation.

16. The effect of surprising events in a serious game on learning mathematics.

17. Incorporating partial credit in computer-aided assessment of Mathematics in secondary education.

18. Teachers' mindsets and the integration of computer technology.

19. ICT implementation: what makes the difference?

20. A follow-up study of students using portable computers at a secondary school.

21. Theories underlying perceived changes in teaching and learning after installing a computer network in a secondary school.