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1. From experiencing to expressing: A virtual reality approach to facilitating pupils' descriptive paper writing performance and learning behavior engagement.

2. Digital instinct—A keyword for making sense of students' digital practice and digital literacy.

3. Tablet assessment in primary education: Are there performance differences between TIMSS' paper‐and‐pencil test and tablet test among Dutch grade‐four students?

4. Empathic pedagogical conversational agents: A systematic literature review.

5. Understanding computational thinking in the gameplay of the African Songo board game.

6. From an experimental paper to a playful screen: How the essence of materiality modulates the process of creation.

7. Trends of mobile learning: A review of the top 100 highly cited papers.

8. Papier-mach(in)e: Thinking with 'sticky ' paper in the cloud.

9. Comparing paper‐based and electronic multiple‐choice examinations with personal devices: Impact on students' performance, self‐efficacy and satisfaction.

10. What factors influence scientific concept learning? A study based on the fuzzy‐set qualitative comparative analysis.

11. Evidence‐based multimodal learning analytics for feedback and reflection in collaborative learning.

12. Preservice teachers' learning by design through space construction in the metaverse.

13. Teaching expectancy improves video‐based learning: Evidence from eye‐movement synchronization.

14. Utilizing large language models for EFL essay grading: An examination of reliability and validity in rubric‐based assessments.

15. Improving the quality of communicating with dementia patients: A virtual reality‐based simulated communication approach.

16. Exploring students' learning performance in computer‐supported collaborative learning environment during and after pandemic: Cognition and interaction.

17. Online discussion or authentic dialogue? How design affects discussions in two alternative types of online forums.

18. Implementing equitable and intersectionality‐aware ML in education: A practical guide.

19. Comparing quality and engagement in face‐to‐face and online teacher professional development.

20. Your body tells how you engage in collaboration: Machine‐detected body movements as indicators of engagement in collaborative math knowledge building.

21. Examining students' acceptance of the large‐scale HyFlex course: An empirical study.

22. Transitioning to blended learning during COVID‐19: Exploring instructors and adult learners' experiences in three Ghanaian universities.

23. Bridging large language model disparities: Skill tagging of multilingual educational content.

24. Pre‐service teachers' inclination to integrate AI into STEM education: Analysis of influencing factors.

25. Measuring learning in digital games: Applying a game‐based assessment framework.

26. A human‐centred learning analytics approach for developing contextually scalable K‐12 teacher dashboards.

27. Curriculum analytics adoption in higher education: A multiple case study engaging stakeholders in different phases of design.

28. Co‐designing teacher support technology for problem‐based learning in middle school science.

29. Improving executive functions at school. Integrating metacognitive exercise in class and computerized training at home to ensure training intensity and generalization. A feasibility pilot study.

30. Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023.

31. The impact of an academic counselling learning analytics tool: Evidence from 3 years of use.

32. Towards inclusivity in AI: A comparative study of cognitive engagement between marginalized female students and peers.

33. Using explainable AI to unravel classroom dialogue analysis: Effects of explanations on teachers' trust, technology acceptance and cognitive load.

34. Student profiles based on in‐game performance and help‐seeking behaviours in an online mathematics game.

35. GeoSolvAR: Scaffolding spatial perspective‐taking ability of middle‐school students using AR‐enhanced inquiry learning environment.

36. Adaptive support for self‐regulated learning in digital learning environments.

37. Towards automated transcribing and coding of embodied teamwork communication through multimodal learning analytics.

38. Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies.

39. Empowering student self‐regulated learning and science education through ChatGPT: A pioneering pilot study.

40. Beyond hard workout: A multimodal framework for personalised running training with immersive technologies.

41. A shared lens around sensemaking in learning analytics: What activity theory, definition of a situation and affordances can offer.

42. Towards prescriptive analytics of self‐regulated learning strategies: A reinforcement learning approach.

43. Understanding why educational professionals engage with podcasts: Educational Podcasts Motivational Scale development and validation.

44. Left to their own devices: An exploration of context in seamless work‐related mobile learning.

45. How well do collaboration quality estimation models generalize across authentic school contexts?

46. What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?

47. Viewing tailored nudges is correlated with improved mastery‐based assessment scores.

48. Serious games research streams for social change: Critical review and framing.

49. Measuring and classifying students' cognitive load in pen‐based mobile learning using handwriting, touch gestural and eye‐tracking data.

50. Adoption of learning analytics in higher education institutions: A systematic literature review.