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Your search keyword '"*FLOW theory (Psychology)"' showing total 4 results

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4 results on '"*FLOW theory (Psychology)"'

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1. Effects of escape room game‐based civics education on junior high school students' learning motivation, critical thinking and flow experience.

2. The influence of parental support and perceived usefulness on students' learning motivation and flow experience in visual programming: Investigation from a parent perspective.

3. CyGaMEs Selene player log dataset: Gameplay assessment, flow dimensions and non-gameplay assessments.

4. Games for engaged learning of middle school children with special learning needs.

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