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1. Development of an Instrument for Exploring Preservice Technology Teachers' Maker-Based Technological Pedagogical Content Knowledge

2. Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games.

3. A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors.

4. Effects of a concept mapping‐based problem‐posing approach on students' learning achievements and critical thinking tendency: An application in Classical Chinese learning contexts.

5. Developing and validating a scale for measuring teachers' readiness for flipped classrooms in junior high schools.