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1. A systematic review of empirical studies using log data from open‐ended learning environments to measure science and engineering practices.

2. Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design.

3. Examining socially shared regulation and shared physiological arousal events with multimodal learning analytics.

4. Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction.

5. An evaluation of the impact of flipped‐classroom teaching on mathematics proficiency and self‐efficacy in Saudi Arabia.

6. Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment.

7. Let's teach Kibot: Discovering discussion patterns between student groups and two conversational agent designs.

8. Building socially responsible conversational agents using big data to support online learning: A case with Algebra Nation.