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Your search keyword '"GAMIFICATION"' showing total 22 results

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22 results on '"GAMIFICATION"'

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1. Co-design and evaluation of a digital serious game to promote public awareness about pancreatic cancer

2. Effectiveness of gamified digital interventions in mental health prevention and health promotion among adults: a scoping review

3. Enhancing tuberculosis treatment adherence and motivation through gamified real-time mobile app utilization: a single-arm intervention study

4. Effectiveness of theory-based educational interventions of promoting oral health among elementary school students

5. Co-design and evaluation of a digital serious game to promote public awareness about pancreatic cancer.

6. Enhancing tuberculosis treatment adherence and motivation through gamified real-time mobile app utilization: a single-arm intervention study.

7. Effectiveness of theory-based educational interventions of promoting oral health among elementary school students.

8. Effectiveness of gamified digital interventions in mental health prevention and health promotion among adults: a scoping review.

9. The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial

10. Methodology of an exercise intervention program using social incentives and gamification for obese children

11. The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial.

12. 'Active Team' a social and gamified app-based physical activity intervention: randomised controlled trial study protocol

13. Promoting physical activity in worksite settings: results of a German pilot study of the online intervention Healingo fit

14. "Active Team" a social and gamified app-based physical activity intervention: randomised controlled trial study protocol.

15. Promoting physical activity in worksite settings: results of a German pilot study of the online intervention Healingo fit.

16. Methodology of an exercise intervention program using social incentives and gamification for obese children

17. Gamified physical activation of young men - a Multidisciplinary Population-Based Randomized Controlled Trial (MOPO study).

19. Promoting physical activity in worksite settings: results of a German pilot study of the online intervention Healingo fit

20. 'Active Team' a social and gamified app-based physical activity intervention: randomised controlled trial study protocol

22. Gamified physical activation of young men – a Multidisciplinary Population-Based Randomized Controlled Trial (MOPO study)

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