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Start Over You searched for: Topic analysis of variance Remove constraint Topic: analysis of variance Language english Remove constraint Language: english Journal behaviour & information technology Remove constraint Journal: behaviour & information technology
184 results

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1. Freehand drawing activity: a comparison between tablet-finger vs paper&crayon throughout time.

2. The effects of reading on pixel vs. paper: a comparative study.

3. Helping older pedestrians navigate in the city: comparisons of visual, auditory and haptic guidance instructions in a virtual environment.

4. A systematic review of immersive virtual reality for industrial skills training.

5. How dynamic information layout in GIS interface affects users' search performance: integrating visual motion cognition into map information design.

6. Trade-offs in the design of multimodal interaction for older adults.

7. Making time perception shorter with pitch and interval patterns.

8. The effective recommendation approaches depending on user's psychological ownership in online content service: user-centric versus content-centric recommendations.

9. Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach.

10. The effect of personal pronouns on users and the social role of conversational agents.

11. An experimental study of consumers' impulse buying behaviour in augmented reality mobile shopping apps.

12. Comparative evaluation of augmented reality-based assistance for procedural tasks: a simulated control room study.

13. Handling of online information by users: evidence from TED talks.

14. Multisensory integration effect of humanoid robot appearance and voice on users' affective preference and visual attention.

15. From skeuomorphism to flat design: age-related differences in performance and aesthetic perceptions.

16. Some insights into the impact of affective information when delivering feedback to students.

17. ArmMenu: command input on distant displays with proprioception based lateral arm movements.

18. An on-site and remote study during the COVID-19 pandemic on virtual hand appearance and tactile feedback.

19. Prevalence of computer-gaming in the general population of adolescents: results from a Czech population-based survey.

20. Predicting webpage aesthetics with heatmap entropy.

21. Navigating a car in an unfamiliar country using an internet map: effects of street language formats, map orientation consistency, and gender on driver performance, workload and multitasking strategy.

22. The role of goal awareness and information technology self-efficacy on job satisfaction of healthcare system users.

23. Smartphones or laptops in the collaborative classroom? A study of video-based learning in higher education.

24. Assessing the performance of short multi-item questionnaires in aesthetic evaluation of websites.

25. The final year project supervision in online distance learning: assessing students and faculty perceptions about communication tools.

26. Studying the effect of perceived hedonic mobile device quality on user experience evaluations of mobile applications.

27. Attitudes towards mobile banking: are there any differences between users and non-users?

28. Exploring the influence of a human-like dancing virtual character on the evocation of human emotion.

29. Investigating the effects of multimodal feedback through tracking state in pen-based interfaces.

30. Do security and privacy policies in B2B and B2C e-commerce differ? A comparative study using content analysis.

31. Aesthetics on the web: effects on approach and avoidance behaviour.

32. Continual use of microblogs.

33. A comparative study using an autostereoscopic display with augmented and virtual reality.

34. A comparative study of information input devices for aging computer users.

35. Affective and social determinants of mobile data services adoption.

36. Information scent determines attention allocation and link selection among multiple information patches on a webpage.

37. Designing touchpad user-interfaces for vehicles: which tasks are most suitable?

38. Integrating website usability with the electronic commerce acceptance model.

39. Enhancing the user authentication process with colour memory cues.

40. Development of the Questionnaire on Non-Driving Related Tasks (QNDRT) in automated driving: revealing age and gender differences.

41. Assistant nurses and orientation to care robot use in three European countries.

42. Small screen-big information challenge for older adults: a study on visual momentum and gesture navigation.

43. Research on user experience of the video game difficulty based on flow theory and fNIRS.

44. The effect of individual and task characteristics on decision aid reliance.

45. Investigating the use of social media in intimate social relationships.

46. An empirical study on the effect of a driving companion bot on anger coping behaviors.

47. The impact of developmental dyslexia on workplace cognition: evidence from a virtual reality environment.

48. Gender role stereotypes at work in humanoid robots.

49. Curtailing smartphone use: a field experiment evaluating two interventions.

50. Understanding the inward emotion-focused coping strategies of individual users in response to mobile malware threats.