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1. Freehand drawing activity: a comparison between tablet-finger vs paper&crayon throughout time.

4. End-user development in industrial contexts: the paper mill case study

5. End-user development in industrial contexts: the paper mill case study.

6. The effects of reading on pixel vs. paper: a comparative study.

7. The effects of reading on pixel vs. paper: a comparative study

8. A comparative study of scores on computer-based tests and paper-based tests

10. Improving PDF readability of scientific papers on computer screens

11. A comparative study of scores on computer-based tests and paper-based tests.

12. The equivalence of Internet versus paper-based surveys in IT/IS adoption research in collectivistic cultures: the impact of satisficing

13. Real-time multidisciplinary team meeting management systems. A comparison with paper records for staging completeness and waiting times

15. The equivalence of Internet versus paper-based surveys in IT/IS adoption research in collectivistic cultures: the impact of satisficing.

16. Reading music from screens vs paper

17. Visible planning on paper and on screen: The impact of working medium on decision-making by novice graphic designers

18. Reading music from screens vs paper.

20. Real-time multidisciplinary team meeting management systems. A comparison with paper records for staging completeness and waiting times.

22. Special issue of Behavioural and Information Technology with key note lectures and selected papers from the 8th international conference on Work With Computing Systems 2007 – WWCS 2007 – in Stockholm May 21st–24th 2007

24. Normalised fuzzy index for research ranking.

25. Visible planning on paper and on screen: The impact of working medium on decision-making by novice graphic designers

26. Proof-reading texts on screen and paper

27. Colour cues as location aids in lengthy texts on screen and paper

28. Proof-reading: VDU and paper text compared for speed, accuracy and fatigue

29. Short paper: A menu selection algorithm

31. Corrigendum to the paper ‘Effects of search interface and Internet-specific epistemic beliefs on source evaluations during Web search for medical information: an eye-tracking study’

34. Short paper: A menu selection algorithm

37. Proof-reading texts on screen and paper

38. Colour cues as location aids in lengthy texts on screen and paper

39. Associations among workload dimensions, performance, and situational characteristics: a meta-analytic review of the Task Load Index.

40. From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design.

41. Navigating the social media overload via control abilities: coping strategies and practices.

42. Self-tracking behaviour in physical activity: a systematic review of drivers and outcomes of fitness tracking.

43. Factors affecting e-training adoption: an examination of perceived cost, computer self-efficacy and the technology acceptance model.

44. Making HCI theory work: an analysis of the use of activity theory in HCI research.

45. Agent-based social skills training systems: the ARTES architecture, interaction characteristics, learning theories and future outlooks.

46. Integrating educational robot and low-cost self-made toys to enhance STEM learning performance for primary school students.

47. UGC’s self-deprecation humor and sustainable brand support attitude on social media: expansion of the perspective of affective events theory.

48. Effective interventions and features for coronary heart disease: a meta-analysis.