20 results on '"Janet C Read"'
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2. Animal Personas: Representing Dog Stakeholders in Interaction Design.
3. Comparing a Scanning Ambiguous Keyboard to the On-screen QWERTY Keyboard.
4. Poking fun at the surface: exploring touch-point overloading on the multi-touch tabletop with child users.
5. The nature of child computer interaction.
6. PLU-E: a proposed framework for planning and conducting evaluation studies with children.
7. The Damage Index: an aggregation tool for usability problem prioritisation.
8. Bringing tabletop technologies to kindergarten children.
9. Under my pillow: designing security for children's special things.
10. Text input error categorisation: solving character level insertion ambiguities using Zero Time analysis.
11. Children and 'smart' technologies: can children's experiences be interpreted and coded?
12. Using Behavioural Information to Help Owners Gather Requirements from their Dogs' Responses to Media Technology.
13. The Usability of Digital Ink Technologies for Children and Teenagers.
14. The Usability of Handwriting Recognition for Writing in the Primary Classroom.
15. Colour Preference in Teenage Boys' Bedrooms.
16. Taking the Biscuit - Playful Interaction.
17. Making your mind up?: the reliability of children's survey responses.
18. Exploring tilt-based text input for mobile devices with teenagers.
19. On being cool: exploring interaction design for teenagers.
20. BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, Southport, UK, 9-12 September 2014
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