1. Agent based modeling of blood coagulation system: implementation using a GPU based high speed framework.
- Author
-
Chen W, Ward K, Li Q, Kecman V, Najarian K, and Menke N
- Subjects
- Animals, Computer Simulation, Equipment Design, Equipment Failure Analysis, Humans, Blood Coagulation physiology, Blood Coagulation Factors metabolism, Computer Graphics instrumentation, Models, Cardiovascular, Signal Processing, Computer-Assisted instrumentation
- Abstract
The coagulation and fibrinolytic systems are complex, inter-connected biological systems with major physiological roles. The complex, nonlinear multi-point relationships between the molecular and cellular constituents of two systems render a comprehensive and simultaneous study of the system at the microscopic and macroscopic level a significant challenge. We have created an Agent Based Modeling and Simulation (ABMS) approach for simulating these complex interactions. As the scale of agents increase, the time complexity and cost of the resulting simulations presents a significant challenge. As such, in this paper, we also present a high-speed framework for the coagulation simulation utilizing the computing power of graphics processing units (GPU). For comparison, we also implemented the simulations in NetLogo, Repast, and a direct C version. As our experiments demonstrate, the computational speed of the GPU implementation of the million-level scale of agents is over 10 times faster versus the C version, over 100 times faster versus the Repast version and over 300 times faster versus the NetLogo simulation.
- Published
- 2011
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