1. Reports of the AAAI 2010 conference workshops
- Author
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Aha, David W., Boddy, Mark, Bulitko, Vadim, Garcez, Artur S. d'Avila, Doshi, Prashant, Edelkamp, Stefan, Geib, Christopher, Gmytrasiewicz, Piotr, Goldman, Robert P., Halevy, Alon, Hitzler, Pascal, Isbell, Charles, Josyula, Darsana, Kaelbling, Leslie Pack, Kersting, Kristian, Kunda, Maithilee, Lamb, Luis C., Marthi, Bhaskara, McGreggor, Keith, Mihalkova, Lilyana, Nastase, Vivi, Natarajan, Sriraam, Provan, Gregory, Raja, Anita, Ram, Ashwin, Riedl, Mark, Russell, Stuart, Sabharwal, Ashish, Smaus, Jan-Georg, Sukthankar, Gita, Tuyls, Karl, and van der Meyden, Ron
- Subjects
Scientific societies -- Conferences, meetings and seminars ,Business ,Association for the Advancement of Artificial Intelligence -- Conferences, meetings and seminars - Abstract
* The AAAI-IO workshop program was held Sunday and Monday, July 11-12, 2010, at the Westin Peachtree Plaza in Atlanta, Georgia. The AAAI-10 workshop program included 13 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Fun; Bridging the Gap Between Task and Motion Planning; Collaboratively Built Knowledge Sources and Artificial Intelligence; Goal-Directed Autonomy; Intelligent Security; Interactive Decision Theory and Game Theory; Metacognition for Robust Social Systems; Model Checking and Artificial Intelligence; Neural-Symbolic Learning and Reasoning; Plan, Activity, and Intent Recognition; Statistical Relational AI; Visual Representations and Reasoning; and Abstraction, Reformulation, and Approximation. This article presents short summaries of those events., AI and Fun Interactive entertainment has become a dominant force in the entertainment sector of the global economy. In 2000, John Laird and Michael van Lent justified interactive entertainment as [...]
- Published
- 2010