1. What can be computed without communications?
- Author
-
Heger Arfaoui, Pierre Fraigniaud, Laboratoire d'informatique Algorithmique : Fondements et Applications (LIAFA), Université Paris Diderot - Paris 7 (UPD7)-Centre National de la Recherche Scientifique (CNRS), Networks, Graphs and Algorithms (GANG), Université Paris Diderot - Paris 7 (UPD7)-Centre National de la Recherche Scientifique (CNRS)-Université Paris Diderot - Paris 7 (UPD7)-Centre National de la Recherche Scientifique (CNRS)-Inria Paris-Rocquencourt, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), and ANR-11-BS02-0014,DISPLEXITY,Calculabilité et complexité en distribué(2011)
- Subjects
Computer Science::Computer Science and Game Theory ,Multidisciplinary ,Computer science ,Quantum pseudo-telepathy ,Quantum correlation ,[INFO.INFO-DS]Computer Science [cs]/Data Structures and Algorithms [cs.DS] ,Quantum Physics ,Combinatorics ,Alice and Bob ,Example of a game without a value ,Qubit ,Quantum algorithm ,Algorithmic game theory ,Boolean function - Abstract
International audience; The main objective of this paper is to provide illustrative examples of distributed computing problems for which it is possible to design tight lower bounds for quantum algorithms without having to manipulate concepts from quantum mechanics, at all. As a case study, we address the following class of 2-player problems. Alice (resp., Bob) receives a boolean x (resp., y) as input, and must return a boolean a (resp., b) as output. A game between Alice and Bob is defined by a pair (?, f) of boolean functions. The objective of Alice and Bob playing game (?, f) is, for every pair (x, y) of inputs, to output values a and b, respectively, satisfying ?(a, b) = f(x, y), in absence of any communication between the two players, but in presence of shared resources. The ability of the two players to solve the game then depends on the type of resources they share. It is known that, for the so-called CHSH game, i.e., for the game a ? b = x ? y, the ability for the players to use entangled quantum bits (qubits) helps. We show that, apart from the CHSH game, quantum correlations do not help, in the sense that, for every game not equivalent to the CHSH game, there exists a classical protocol (using shared randomness) whose probability of success is at least as large as the one of any protocol using quantum resources. This result holds for both worst case and average case analysis. It is achieved by considering a model stronger than quantum correlations, the non-signaling model, which subsumes quantum mechanics, but is far easier to handle.
- Published
- 2014