6 results on '"Zdeněk Stachoň"'
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2. Visual search performance in maps by Brazilian population
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Ítalo Sousa de Sena, Zdeněk Stachoň, Čeněk Šašinka, and Petr Kubíček
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General Medicine - Published
- 2021
- Full Text
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3. Building a virtual cartographic museum
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Pavel Ugwitz, Zdeněk Stachoň, and Petr Kubíček
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General Medicine - Published
- 2021
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4. The Influence of Spatial Familiarity on Landmark Salience Sensibility Based on Eye Tracking
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Zdeněk Stachoň, Zhu Litao, Hana Švedová, Milan Konečný, and Jie Shen
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Landmark ,Salience (neuroscience) ,Unfamiliar environment ,Eye tracking ,Cognition ,Sensibility ,General Medicine ,Spatial knowledge ,Psychology ,Cognitive psychology - Abstract
Landmarks play an important role in navigation especially when people in the familiar and unfamiliar environment. These landmarks are usually used for expressing their spatial knowledge. This prior knowledge is related to the spatial familiarity that the spatial knowledge is acquired by individuals as a function of their experience in the environment (Gale et al., 1990). Individuals prefers to take into highly account their familiar route within the environment. Furthermore, the route descriptions include the differed types of landmarks in familiar/unfamiliar routes (Lovelace et al., 1999). The user’s level of spatial familiarity for people is a key factor of how they navigate in the environment (Savage et al., 2012). In human navigation or wayfinding, the dependency on familiar landmarks is the highest priority (Golledge, 2003).Landmarks are more distinguishably salient and prominent than the another spatial features (Sorrows and Hirtle, 1999). Therefore, the landmark salience refers to how easily this prominent spatial feature can be regarded as a landmark (Raubal and Winter, 2002). The landmark salience mainly divided into visual, structural (important location), and cognitive (semantic). Visual salience refers to the visual characteristics of spatial features such as color contrast with surroundings. Some visual characteristics include facade areas, shapes, colors and other properties. Semantic salience refers to the spatial knowledge related features such as a cultural importance of building. Structural salience refers to the spatial features play an important role in the structure of the spatial environment.The level of spatial knowledge of the individual also an important factor in landmark selection (Nuhn and Timpf, 2018). Hamburger and Röser (2014) investigated landmark semantics and showed that famous buildings were better recognized than unfamiliar ones. Quesnot and Roche (2015) found that the familiar individuals prefer the semantic landmarks in environment while the unfamiliar individuals prefer the landmark with the prominent visual and structural. In contrast, people unfamiliar with an environment prefer landmarks with outstanding visual and structural characteristics.The existing literature studies the method that landmark indicators to be considered are not comprehensive while can’t reflect on the landmark characteristics. The reason is that the method of calculation and extraction for landmarks can’t conform the individual preference needs of navigation. Compared with the traditional subjective evaluation method, the eye-tracking method provide objectivity and reliability. For example, a mobile eye tracking system was used by Kiefer et al. (2014) to investigate the process of self-localization. They discovered that test persons directed their attention longer on landmarks on the map and aligned them with objects in the surroundings during successful localization of their own position. Schwarzkopf et al. (2013) used fixed and mobile eye tracking devices to study that participates selected the navigation landmarks in the virtual environment and the real-world of the airport. In general, there are an only limited number of works related to the influence of spatial familiarity on landmark by using eye tracking method.At present, many navigation systems are providing users with route directions under different travel modes. These navigation systems have the "distance-to-turn" method in route directions, however the landmark knowledge has not been conformed to user's habits and spatial cognitive in wayfinding. In order to solve these problems, this paper aims to study the characteristics of the user’s spatial familiarity and landmark salience evaluation method in navigation. The following questions are addressed in this study: 1) What’s the relationship between the spatial familiarity with the landmark selection in navigation for individuals? 2) What is the quantitative evaluation model to connect between the spatial familiarity with the landmark salience by using the eye-tracking data?In our experiments, we will use eye tracking to explore the influence of spatial familiarity on landmark salience. The experimental path is part of the campus area of Nanjing Normal University. The subjects are divided into novice students and senior students from Nanjing Normal University as unfamiliar and familiar groups respectively. The procedures are divided into two parts, namely, the subjects should walk the experimental path within the fixation time and then they are asked to wear VR eye tracking module a Glass DK II special for HTC view (China; https://www.7invensun.com/) to do three types of tasks about landmark picture with the characteristics of visual, semantic and structural. With this research, we expect to establish a landmark salience evaluation method through eye movement data and analyse the landmark selection rules of groups with different spatial familiarity. It is helpful to design the pedestrian navigation system based on landmarks, improve the pertinence and reliability of navigation services and reduce the cognitive load for users.
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- 2019
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5. Coincident Visualization of Uncertainty and Value for Point Symbols
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Milan Konečný, Radim Štampach, Lukáš Herman, Zdeněk Stachoň, Petr Kubíček, Tomáš Řezník, Jie Shen, Karel Staněk, and Xinqian Wu
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Propagation of uncertainty ,Point (typography) ,Computer science ,Visual semiotics ,Data quality ,Natural (music) ,General Medicine ,Decision-making ,Data science ,Field (geography) ,Visualization - Abstract
The issue of uncertainty as a generic phenomenon in the natural world has been at the centre of both the cartographic and GI communities since the beginning of geographic data quality research. In accordance with the development of theoretical aspects of cartographic visualization and methods of uncertainty propagation in models, the generally accepted opinion is that uncertainty has to be presented to users in an unambiguous and understandable way. Despite reasonable amounts of work done in the field of uncertainty visualization methods (MacEachren1992, Leitner and Buttenfield 2000) and the testing of impact of visualization on decision making (Senaratne et al. 2012; Kinkeldy et al. 2015), there is still a wide gap between the uncertainty visualization theory and widely accepted use of uncertainty representation within decision making process. MacEachren et al. (2012), Fabrikant et al. (2010) initiated the discussion towards optimization of uncertainty visualization regarding visual semiotics and use of specific representations of uncertainty within complex mapping compositions and application context. However, their studies left also some open questions to be solved regarding the international audience of users.The presented study focused on two unresolved topics, namely how would users perceive the uncertainty point map signs within a complex map field and what would be the appropriate visualization in case if there is a need to combine value and uncertainty together. Moreover, we performed the testing in two different cultural environments in Brno (Czech Republic, Europe) and Nanjing (China).
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- 2019
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6. Indoor path visualization method based on the spatial characteristics of indoor environment.
- Author
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Jiafeng Shi, Jie Shen, Zdeněk Stachoň, and Yawei Chen
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LOCATION-based services ,MAP design ,CARTOGRAPHY ,GEOGRAPHIC information systems - Abstract
With the increasing number of large buildings and more frequent indoor activities, indoor location-based service has expanded. Due to the complicated internal passages of large public buildings and the three-dimensional interlacing, it is difficult for users to quickly reach the destination, the demand of indoor paths visualization increases. Isikdag (2013), Zhang Shaoping (2017), Huang Kejia (2018) provided navigation services for users based on path planning algorithm. In terms of indoor path visualization, Nossum (2011) proposed a "Tubes" map design method, which superimposed the channel information of different floors on the same plane by simplifying the indoor corridor and the room. Lorenz et al (2013) focused on map perspective (2D/3D) and landmarks, developed and investigated cartographic methods for effective route guidance in indoor environments. Holscher et al (2007) emphasized using the landmark objects at the important decision points of the route in indoor map design. The existing studies mainly focused on two-dimensional plane to visualize the indoor path, lacking the analysis of three-dimensional connectivity in indoor space, which makes the intuitiveness and interactivity of path visualization greatly compromised. Therefore, it is difficult to satisfy the wayfinding requirements of the indoor multi-layer continuous space. In order to solve this problem, this paper aims to study the characteristics of the indoor environment and propose a path visualization method. The following questions are addressed in this study: 1) What are the key characteristics of the indoor environment compared to the outdoor space? 2) How to visualize the indoor paths to satisfy the users' wayfinding needs? Compared to the outdoor environment, the indoor environment has specific spatial characteristics: 1) For the space division boundary, the outdoor paths have clear boundary contrasting with other elements, users can usually use only the planned network. But in the individual-oriented indoor space, users can move freely in the passable area. 2) The indoor space has not only a horizontal dimension but also a vertical and oblique dimension with possibilities of movements in different directions. That is increases the difficulty for users' wayfinding in the indoor multi-layer continuous space. 3) For the functional attribute of indoor path, it is different from outdoor road such as single-line, two-way traffic lines, etc. The functional attribute of indoor path can be divided into staff channel, VIP channel, disabled channel, and an open channel for the public. 4) For the semantic structure, the indoor path has usually no name or direction, and it is more difficult for users to describe the indoor path. According to the indoor path spatial characteristics, and combined with the map design theory, this study proposes a path visualization method for indoor map design: 1) Divided indoor paths boundary into two types: passable and impassable. Using solid line to indicate the impassable boundary, and dotted line indicate the passable boundary. 2) Fully consider the physical connect position and direction of the straight ladder and escalator in the floor conversion. Using 2D and 2.5D method to visually display each floor information and path conversion position. 3) Each function indoor path is visualized by using different colour polygon, and design symbols to emphasis the special paths (such as VIP, disable channel, etc.). 4) Combine the important entities around the path and add the symbols on it, to help the user describe the location of the path. In summary, we select a large shopping mall as an example, according to the comparative analysis of user experiments, the feasibility and suitability of the indoor path expression method in this study were verified, which provide a reference for indoor map design. This study is still limited to static indoor maps, we hope to further explore the indoor path expression method based on multi-device display (such as touch screens, interactive, web applications, etc.), and how to express paths for indoor navigation system. [ABSTRACT FROM AUTHOR]
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- 2019
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