1. Co-creation of a serious game to develop competences on the primary education program
- Author
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Lluis Solano Albajes, Ruth S. Contreras-Espinosa, Jose Luis Eguia-Gomez, Universitat Politècnica de Catalunya. Departament de Projectes d'Enginyeria, Universitat Politècnica de Catalunya. Departament de Ciències de la Computació, Universitat Politècnica de Catalunya. GIE - Grup d'Informàtica a l'Enginyeria, Universitat de Vic. Facultat d'Empresa i Comunicació, CISTI 2014, and Iberian Conference on Information Systems and Technologies (9è : Barcelona: 2014)
- Subjects
Tecnologia educativa ,Serious games ,Computer science ,Primary education ,Ensenyament i aprenentatge::Innovació i Investigació educativa [Àrees temàtiques de la UPC] ,computer.software_genre ,Education ,Entertainment ,competences ,ComputingMilieux_COMPUTERSANDEDUCATION ,Co-creation ,Mathematics education ,Narrative ,Action research ,Game Developer ,Jocs educatius ,Multimedia ,Game design document ,ComputingMilieux_PERSONALCOMPUTING ,So, imatge i multimèdia::Multimèdia aplicada a la formació [Àrees temàtiques de la UPC] ,Jocs per ordinador -- Aspectes educatius ,Computer-assisted instruction ,Computer games -- Educational aspects ,Educational games ,action research ,Work (electrical) ,Ensenyament assistit per ordinador ,Ensenyament i aprenentatge::TIC’s aplicades a l’educació [Àrees temàtiques de la UPC] ,computer ,Jocs per ordinador ,co-creation - Abstract
This paper presents the research work carried out by an interdisciplinary group of technologists and entertainment experts in collaboration with primary teachers to develop a serious game to work primary education-oriented competences. The serious game called “Ferran Alsina” is conceived as a tool to develop competences in the primary education program. To design this game, 25 primary school teachers helped the technical and investigative team in a co-creation activity executed with the methodology named Action-Research. This allowed the implementation of competences inside the game’s playability and narrative. This paper presents the research work carried out by an interdisciplinary group of technologists and entertainment experts in collaboration with primary teachers to develop a serious game to work primary education-oriented competences. The serious game called 'Ferran Alsina' is conceived as a tool to develop competences in the primary education program. To design this game, 25 primary school teachers helped the technical and investigative team in a co-creation activity executed with the methodology named Action-Research. This allowed the implementation of competences inside the game's playability and narrative.
- Published
- 2014
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