550 results on '"Takemura, A."'
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2. Differentiable Logic Programming for Distant Supervision.
3. A Sequent Calculus Representation of Lorenzen Dialogue Extended with Why-Because Dialogue.
4. An Eye-Tracking Study on the Effects of Using Highlighted Multi-attribute Tables: A Preliminary Report.
5. Perception-and-Energy-aware Motion Planning for UAV using Learning-based Model under Heteroscedastic Uncertainty.
6. Development of A Magnetically Levitated Suspension/Rotation Mechanism for Measuring Roll Damping Coefficient of a Hayabusa Capsule.
7. A Case Study on AI System Evaluation from Users' Viewpoints.
8. Detection of Exposed Nerves in Two Individuals In Vivo and Unexposed Nerves Ex Vivo with Near-Infrared Hyperspectral Laparoscope.
9. Mandarin Orange Anomaly Detection with Cycle-GAN.
10. MIDAS: Mixing Ambiguous Data with Soft Labels for Dynamic Facial Expression Recognition.
11. Serial Skeletal Detection using a Kalman Filter in Combination with OpenPose.
12. SmartVP: Viewpoint Optimization Based on Individual Preference for Watching 3D Boxing Punch Videos.
13. Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds.
14. Personal History Affects Reference Points: A Case Study of Codeforces.
15. Deep-Learning Approach for Revealing Latent Behaviors in Mice: Development of Walking Trajectories Prediction Model and Applications.
16. Eye gaze estimation using iris segmentation trained by semi-automated annotation work.
17. Error Metric Using Correlation Between Binocular Corneal Images.
18. Deep Learning Detection of Tiny Wood Splinters on Gymnasium Floor.
19. A Study on Trust Building in AI Systems Through User Commitment.
20. Development of a Movable Thermal Camera for Inspection of Cubicle Equipments.
21. Contextual Conservative Interleaving Bandits.
22. Ambient Intelligence Telework System to Enhance Concentration for Each Individual: Easy to Concentrate Based on Neuroticism.
23. Markerless 3D Pose Estimation System for Mouse Musculoskeletal Model Using DeepLabCut and Multiple RGB-D Cameras.
24. Cooperative Eye Tracking and Localization Based on Corneal Imaging.
25. Panoptic-aware Image-to-Image Translation.
26. Event-Based Pupil Tracking Using Bright and Dark Pupil Effect.
27. Low dark current backside-illuminated photodiode for 200 Gb/s operation with 40 μm wide alignment tolerance.
28. Hands-on Activities for Learning Computer Networks and Information Security in CS0 Course.
29. Multi-label Disengagement and Behavior Prediction in Online Learning.
30. Thermal-to-Color Image Translation for Enhancing Visual Odometry of Thermal Vision.
31. Perception-aware Receding Horizon Path Planning for UAVs with LiDAR-based SLAM.
32. Adaptive and Dynamic Regularization for Rolling Guidance Image Filtering.
33. Texture classification model based on temporal changes in vibration using wavelet transform.
34. Gaze Estimation with Imperceptible Marker Displayed Dynamically using Polarization.
35. A Public Transportation Reservation System for Congestion Relief with E-tickets.
36. Towards Sustainable Road Network in the Era of Shrinking Population: Case Study Using MATSim.
37. A Japanese Dataset for Subjective and Objective Sentiment Polarity Classification in Micro Blog Domain.
38. Incorporation of Extra Pseudo Labels for CNN-based Gait Recognition.
39. Characteristics of Background Color Shifts Caused by Optical See-Through Head-Mounted Displays.
40. Gait Perception of Life-Size Point-Light Walker is Associated with Autistic Traits: Evidence from Event-Related Evoked Potentials.
41. Gradient-Based Supported Model Computation in Vector Spaces.
42. Vision-based tactile sensing using multiple contact images generated by re-propagated frustrated total internal reflections.
43. Re-parameterization Making GC-Net-Style 3DConvNets More Efficient.
44. Action Node Graph: Graph Design for Mobile Robot Route Planning in Cities.
45. A telescopic robot arm design performing space-saving motion for autonomous mobile robots.
46. Powerful and dexterous multi-finger hand using dynamical pulley mechanism.
47. Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality.
48. Online Task Assignment Problems with Reusable Resources.
49. Bandit Task Assignment with Unknown Processing Time.
50. An Exploration-by-Optimization Approach to Best of Both Worlds in Linear Bandits.
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