50 results on '"L. Schmidt"'
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2. Offline Policy Evaluation for Learning-based Deep Brain Stimulation Controllers.
3. A comparison of an implanted accelerometer with a wearable accelerometer for closed-loop DBS.
4. Requirements for an IT Support System based on Hybrid Intelligence.
5. Offline Learning of Closed-Loop Deep Brain Stimulation Controllers for Parkinson Disease Treatment.
6. Knowledge is Power: Provide Your IT-Support with Domain-Specific High-Quality Solution Material.
7. Quantum-sapiens: the quantum bases for human expertise, knowledge, and problem-solving.
8. A practical extension of the recursive multi-fidelity model for the emulation of hole closure experiments.
9. Psychological pressure and the right to determine the moves in dynamic tournaments - evidence from a natural field experiment.
10. Die SportsTech Matrix - ein strukturierendes Element für eine aufstrebende Branche.
11. Sequential optimal positioning of mobile sensors using mutual information.
12. Forecasting the Olympic medal distribution during a pandemic: a socio-economic machine learning model.
13. Bayesian metropolis methods applied to sensor networks for radiation source localization.
14. Beam Forming and Steering with INS for Cellular Phones to Reduce EM Radiation Exposure.
15. Just a very expensive breathing training? Risk of respiratory artefacts in functional connectivity-based real-time fMRI neurofeedback.
16. Multimodal Coordination of Facial Action, Head Rotation, and Eye Motion during Spontaneous Smiles.
17. Development of a generic auto-calibration package for regional ecological modeling and application in the Central Plains of the United States.
18. Is the information systems profession gendered?: characterization of IS professionals and IS careers.
19. Facial Asymmetry Quantification for Expression Invariant Human Identification.
20. Individual Differences in Facial Expression: Stability over Time, Relation to Self-Reported Emotion, and Ability to Inform Person Identification.
21. Experiments in MPEG-4 content authoring, browsing, and streaming.
22. From novel to familiar: Tuning the brain for metaphors.
23. Deconstructing Events: The Neural Bases for Space, Time, and Causality.
24. On Feasibility of MPEG-4 for Mulimedia Integration for E-Commerce.
25. Assessing moderating effect in meta-analysis: a re-analysis of top management support studies and suggestions for researchers.
26. Implicit Arbitrary Shape Visual Objects Via Mpeg-4 Scene Description.
27. Flexible Interchange of Coded Multimedia Facilitating Access and Streaming.
28. Is the information systems profession gendered?: characterization of IS professionals and IS career.
29. Automatic processing of metaphor in right hemisphere lesion patients.
30. The Timing of Facial Motion in posed and Spontaneous Smiles.
31. Do motion and auditory metaphors have unique neural substrates?
32. Facial asymmetry quantification for expression invariant human identification.
33. SPECvirt_sc2010 - driving virtualization innovation.
34. Dynamics Of Facial Expression: Normative Characteristics And Individual Differences.
35. On the Erdos-Faber-Lovasz Conjecture.
36. Digital HDTV compression using parallel motion-compensated transform coders.
37. Digital HDTV compression at 44 Mbps using parallel motion-compensated transform coders.
38. Component Benchmark.
39. Intelligent Real-Time Monitoring.
40. A comparison of line difference predictions for time-frequency multiplexing of television signals.
41. A low-bit-rate interframe coder for videotelephone.
42. Time-Compression Multiplexing (TCM) of three broadcast-quality TV signals on a satellite transponder.
43. Real-Time Knowledge-Based Systems.
44. An experimental time-compression system for satellite television transmission.
45. Transmission of Two NTSC Color Television Signals Over a Single Satellite Transponder Via Time-Frequency Multiplexing.
46. Interframe Coding of 525-Line, Monochrome Television at 1.5 Mbits/s.
47. Effects of Experience and Comprehension on Reading Time and Memory for Computer Programs.
48. A Natural Language System for Music.
49. Designing Sound Tracks for Coin-op Games or Computer Music for Under $65.00.
50. The Synchronization of Audio Production in Computer Music.
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