58 results on '"Elisa Giaccardi"'
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2. Cyano-chromic Interface: Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living Artefacts.
3. Conversation Starters: How Can We Misunderstand AI Better?
4. Queering AI: Undoing the Self in the Algorithmic Borderlands.
5. More-Than-Human Perspectives and Values in Human-Computer Interaction.
6. Meaningful human control: actionable properties for AI system development.
7. Making Access: Increasing Inclusiveness in Making.
8. More-than-human Concepts, Methodologies, and Practices in HCI.
9. Making Everyday Things Talk: Speculative Conversations into the Future of Voice Interfaces at Home.
10. More-Than-Human Design and AI: In Conversation with Agents.
11. Making Tactful Objects for Sensitive Settings: A Research through Design Process.
12. Encountering ethics through design: a workshop with nonhuman participants.
13. Designing and Prototyping from the Perspective of AI in the Wild.
14. Walkers' Union: Designing New Urban Walking Rituals with Blockchain.
15. Designing Connected Resources for Older People.
16. Meaningful human control over AI systems: beyond talking the talk.
17. Conceptualising Resourcefulness as a Dispersed Practice.
18. AscoltaMe: Retracing the Computational Expressivity of a Tactful Object for Sensitive Settings.
19. 'Interview with Things': A First-thing Perspective to Understand the Scooter's Everyday Socio-material Network in Taiwan.
20. Products as Agents: Metaphors for Designing the Products of the IoT Age.
21. Connected Resources - Empowering Older People to Age Resourcefully.
22. The Tuning of Materials: A Designer's Journey.
23. Thing Ethnography: Doing Design Research with Non-Humans.
24. Designing with Data: A Designerly Approach to Data and Data Analytics.
25. Involving the Crowd in Future Museum Experience Design.
26. Everyday Entanglements Of The Connected Home.
27. Physical Prototyping of Social Products Through End-User Development.
28. Foundations of Materials Experience: An Approach for HCI.
29. Things Making Things: Designing the Internet of Reinvented Things.
30. Connected everyday lab.
31. Design for complex persuasive experiences: helping parents of hospitalized children take care of themselves.
32. Growing traces on objects of daily use: a product design perspective for HCI.
33. Exploring design opportunities for social intimacy through everyday objects and practices.
34. Explorations in social interaction design.
35. Embodied narratives: a performative co-design technique.
36. Heritage matters: designing for current and future values through digital and social technologies.
37. On pause and duration, or: the design of heritage experience.
38. Designing the connected everyday.
39. Capturing and Sharing Sonic Experiences through Web-based Acoustic Maps.
40. Affective geographies: toward a richer cartographic semantics for the geospatial web.
41. Converging on a science of design through the synthesis of design methodologies.
42. About face interface: creative engagement in the new media arts and HCI.
43. Meta-design: A Framework for the Future of End-User Development.
44. Understanding the Nature of Collaboration in Open-Source Software Development.
45. Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life.
46. The Making of Performativity in Designing [with] Smart Material Composites.
47. Rethinking education in a changing world: toward a curriculum for digital living.
48. Things we value.
49. Creativity and evolution: a metadesign perspective.
50. Mediators in visual interaction: An analysis of the 'Poietic Generator' and 'Open Studio'.
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