97 results on '"Dick, C"'
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2. Workflow Support for Live Object-Based Broadcasting.
3. Application of LTE 450 MHz in the electric energy sector.
4. Deep Tweaking: Thoughts on Measuring Audience Engagement.
5. 1Mbps is enough: Video quality and individual idiosyncrasies in multiparty HD video-conferencing.
6. Synchronizing Web Documents with Style.
7. The Influence of Interactivity Patterns on the Quality of Experience in Multi-party Video-mediated Conversations under Symmetric Delay Conditions.
8. The Optimiser: monitoring and improving switching delays in video conferencing.
9. Low complexity connectivity driven dynamic geometry compression for 3D Tele-Immersion.
10. Asymmetric delay in video-mediated group discussions.
11. Mitigating problems in video-mediated group discussions: Towards conversation aware video-conferencing systems.
12. Personalized presentations from community assets.
13. Multimedia document synchronization in a distributed social context.
14. User-centric video delay measurements.
15. A 3D tele-immersion system based on live captured mesh geometry.
16. Interactive coffee table for exploration of personal photos and videos.
17. Understanding and Measuring Audiences: A Personal Reflection.
18. Socially-aware multimedia: adding personal and temporal contexts to media.
19. 'Let me comment on your video': supporting personalized end-user comments within third-party online videos.
20. Just-in-time personalized video presentations.
21. Digital TV: the effect of delay when watching football.
22. Highly-personal multimedia: supporting the user-in-the-small.
23. Enabling 'togetherness' in high-quality domestic video.
24. Creating personalized memories from social events: community-based support for multi-camera recordings of school concerts.
25. Accurate and low-delay seeking within and across mash-ups of highly-compressed videos.
26. Automatic generation of video narratives from shared UGC.
27. From IPTV services to shared experiences: Challenges in architecture design.
28. Eureka: A methodology for measuring bandwidth usage of networked applications.
29. Creating and sharing personalized time-based annotations of videos on the web.
30. A model for editing operations on active temporal multimedia documents.
31. From One to Many Boxes: Mobile Devices as Primary and Secondary Screens.
32. Adding dynamic visual manipulations to declarative multimedia documents.
33. From Photos to Memories: A User-Centric Authoring Tool for Telling Stories with Your Photos.
34. Estimate and serve: scheduling soft real-time packets for delay sensitive media applications on the internet.
35. A presentation layer mechanism for multimedia playback mobility in service oriented architectures.
36. Multimedia adaptation in ubiquitous environments: benefits of structured multimedia documents.
37. Enabling adaptive time-based web applications with SMIL state.
38. Usages of the Secondary Screen in an Interactive Television Environment: Control, Enrich, Share, and Transfer Television Content.
39. Enhancing social sharing of videos: fragment, annotate, enrich, and share.
40. The implications of program genres for the design of social television systems.
41. An efficient, streamable text format for multimedia captions and subtitles.
42. An Architecture for Non-intrusive User Interfaces for Interactive Digital Television.
43. An architecture for viewer-side enrichment of TV content.
44. Animating Peer-Level Annotations Within Web-Based Multimedia.
45. Ambulant: a fast, multi-platform open source SMIL player.
46. Using SMIL to encode interactive, peer-level multimedia annotations.
47. Is streaming media becoming mainstream?
48. Standards, interoperability and practice: who needs standards anyway? (Panel Session).
49. Adaptive and Adaptible Semantics.
50. Mix'n'match: Exchangeable Modules of Hypermedia Style.
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