233 results on '"C. Tang"'
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2. Generative AI Going Awry: Enabling Designers to Proactively Avoid It in CSCW Applications.
3. Dittos: Personalized, Embodied Agents That Participate in Meetings When You Are Unavailable.
4. Hear We Are: Spatial Audio Benefits Perceptions of Turn-Taking and Social Presence in Video Meetings.
5. Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users?
6. Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online.
7. Accessibility Barriers, Conflicts, and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings.
8. Improving the Accessibility of Screen-Shared Presentations by Enabling Concurrent Exploration.
9. Perspectives: Creating Inclusive and Equitable Hybrid Meeting Experiences.
10. Two Point Correlation Analysis of Cancer Cell Structure Formation.
11. Living Through a Crisis: How COVID-19 Has Transformed the Way We Work, Live, and Research.
12. Lessons Learned in Designing AI for Autistic Adults.
13. 'I just went into it assuming that I wouldn't be able to have the full experience': Understanding the Accessibility of Virtual Reality for People with Limited Mobility.
14. Numerical simulation of deflagration-to-detonation transition via shock-multiple flame kernels interactions.
15. Understanding the Telework Experience of People with Disabilities.
16. A retrospective look at the predictions and recommendations from the 2009 AMIA policy meeting: did we see EHR-related clinician burnout coming?
17. Precision population analytics: population management at the point-of-care.
18. A Cyber Physical System Crowdsourcing Inference Method Based on Tempering: An Advancement in Artificial Intelligence Algorithms.
19. Analysis of the Publications on Ontology-Based Smart Grid Applications: A Bird's Eye View.
20. Towards the Development of a Smart Energy Grid.
21. A Novel Crowd-sourcing Inference Method.
22. Three-dimensional visualization of stratified turbulent wakes at varying Reynolds number.
23. Hands-Free Remote Collaboration Over Video: Exploring Viewer and Streamer Reactions.
24. A Multi-Agent Ad Hoc On-Demand Distance Vector for Improving the Quality of Service in MANETs.
25. Wish you were here: being together through composite video and digital keepsakes.
26. An innovative tomographic technique integrated with acoustic-laser approach for detecting defects in tree trunk.
27. Managing Stress: The Needs of Autistic Adults in Video Calling.
28. Accessible Video Calling: Enabling Nonvisual Perception of Visual Conversation Cues.
29. Near-Infrared-Fluorescent Erythrocyte-Mimicking Particles: Physical and Optical Characteristics.
30. More to Meetings: Challenges in Using Speech-Based Technology to Support Meetings.
31. Perspectives on Live Streaming: Apps, Users, and Research.
32. Conversational Chat Circles: Being All Here Without Having to Hear It All.
33. What Makes Live Events Engaging on Facebook Live, Periscope, and Snapchat.
34. Designing for the Information Needs of Primary Care Physicians.
35. Analysis of Cognitive Workflows in Primary Care Chart Review.
36. 'Optimal' choice of the step length of the projection and contraction methods for solving the split feasibility problem.
37. Rivulet: Exploring Participation in Live Events through Multi-Stream Experiences.
38. Towards a Design Model for Things in Agents of Things.
39. SocialStreamViewer: Guiding the Viewer Experience of Multiple Streams of an Event.
40. Cross-fertilization of ideas in Collective Intelligence Model (CIM).
41. A Value-added Service Analyzer (VaSA) sub-model for Agents of Things (AoT) concept.
42. Workflow analysis for self-adaptive agent-based simulation model.
43. The Collective Intelligence concept: A literature review from the behavioral and cognitive perspective.
44. A computational model of a norm's yield.
45. Negative Norms Detection Technique in Open Normative Multi-agent Systems.
46. Meerkat and Periscope: I Stream, You Stream, Apps Stream for Live Streams.
47. Crowdcasting: Remotely Participating in Live Events Through Multiple Live Streams.
48. A Framework for Understanding and Designing Telepresence.
49. Motion manipulation for characters in videos.
50. 3D Collaboration Method over HoloLens™ and Skype™ End Points.
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